From c9041e2e6fe59d6127bb1085b874e8e3cda8000e Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Thu, 7 May 2026 10:12:11 -0400 Subject: more intense position-relative rendering to fix some precision problems --- assets/shaders/tacmap/grid.wgsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'assets/shaders/tacmap/grid.wgsl') diff --git a/assets/shaders/tacmap/grid.wgsl b/assets/shaders/tacmap/grid.wgsl index 822e957..1d2c4dc 100644 --- a/assets/shaders/tacmap/grid.wgsl +++ b/assets/shaders/tacmap/grid.wgsl @@ -7,7 +7,8 @@ struct VertexOutput { struct CameraUniform { view: mat4x4, proj: mat4x4, - pos: vec3, + abs_pos: vec3, + rel_pos: vec3, scale: f32 }; -- cgit v1.2.3