From 14ca7b5fc15eb2618b46bde0cac85e37ebc9ebd9 Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Thu, 21 May 2026 07:58:47 -0400 Subject: tacmap back as canvas. begin work on fleet scheduling --- src/main.rs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index 68ecd55..e4d0518 100644 --- a/src/main.rs +++ b/src/main.rs @@ -25,6 +25,7 @@ use winit::window::WindowId; use solar_system::*; use crate::fleet::FleetsManager; +use crate::fleet::schedule::ScheduleManager; use crate::timeman::TimeMan; use crate::window::GameWindow; @@ -44,7 +45,8 @@ struct GameState { timeman: TimeMan, solar_systems: Vec, - fleets: FleetsManager + fleets: FleetsManager, + scheduler: ScheduleManager, } impl SystemicApp @@ -75,7 +77,8 @@ impl GameState Self { timeman: timeman, solar_systems: vec![ sol_system ], - fleets: FleetsManager::new() + fleets: FleetsManager::new(), + scheduler: ScheduleManager::new() } } @@ -105,9 +108,9 @@ impl GameState if time_then == self.timeman.seconds() { return; } self.fleets.tick( - &self.solar_systems, - time_then, - self.timeman.seconds()); + &self.solar_systems, + &mut self.scheduler, + time_then..self.timeman.seconds()); } } -- cgit v1.2.3