From c9041e2e6fe59d6127bb1085b874e8e3cda8000e Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Thu, 7 May 2026 10:12:11 -0400 Subject: more intense position-relative rendering to fix some precision problems --- src/ui.rs | 25 +++++++++---------------- 1 file changed, 9 insertions(+), 16 deletions(-) (limited to 'src/ui.rs') diff --git a/src/ui.rs b/src/ui.rs index 6a48f2d..235481d 100644 --- a/src/ui.rs +++ b/src/ui.rs @@ -1,22 +1,21 @@ pub mod topbar; -pub mod camera_info; pub mod bodies_window; pub mod fleet_window; use std::{borrow::Borrow, cell::RefCell}; - -use crate::{GameState, eguictx::EguiCtx, ui::{bodies_window::BodiesWindowState, camera_info::CameraWindowState, fleet_window::FleetWindowState, topbar::TopBarState}}; - -mod ui { - -} +use crate::GameState; +use crate::eguictx::EguiCtx; +use crate::solar_system::body::BodyId; +use crate::ui::bodies_window::BodiesWindowState; +use crate::ui::fleet_window::FleetWindowState; +use crate::ui::topbar::TopBarState; #[derive(Default, Clone)] pub struct State { + pub camera_target: Option, pub topbar_sate: TopBarState, - pub camera_info: CameraWindowState, pub bodies_window: BodiesWindowState, pub fleet_window: FleetWindowState @@ -45,17 +44,11 @@ impl State None => return }; - CameraWindowState::render( - self, - &game_state, - eguictx); - if self.topbar_sate.bodies_window_visible { let bodies_window_action = self.bodies_window.render(current_system, eguictx); - - if let Some(body) = bodies_window_action.focus_body { - self.camera_info.target = Some(body); + if bodies_window_action.focus_body.is_some() { + self.camera_target = bodies_window_action.focus_body; } } -- cgit v1.2.3