From 961f8c6d405c9c6fcf9aaf4fb6f199b0e5c60d88 Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Thu, 30 Apr 2026 10:06:32 -0400 Subject: add orbit rendering for bodies --- src/ui/camera_info.rs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) (limited to 'src/ui/camera_info.rs') diff --git a/src/ui/camera_info.rs b/src/ui/camera_info.rs index 35cd54b..ccd06c5 100644 --- a/src/ui/camera_info.rs +++ b/src/ui/camera_info.rs @@ -28,7 +28,9 @@ impl CameraWindowState let current_system = &game_state.solar_systems()[ui_state.current_system.unwrap()]; - egui::Window::new("Camera Info").show(eguictx.context(), |ui| { + egui::Window::new("Debug Camera Info") + .title_bar(false) + .show(eguictx.context(), |ui| { ui.vertical(|ui| { let selected_body_label = match camera_state.target { Some(id) => current_system.bodies()[id].name(), @@ -50,14 +52,6 @@ impl CameraWindowState }); ui.label(format!("Scale: {}", camera_state.camera_scale)); - match camera_state.camera_pos { - Some(pos) => { ui.label(format!("Pos x:{:^10} y:{:^10} z:{:^10}", - pos.x, - pos.y, - pos.z - )); }, - None => {} - } match camera_state.camera_rot { Some(rot) => { ui.label(format!("pitch:{:^10} yaw:{:^10}", -- cgit v1.2.3