From 14ca7b5fc15eb2618b46bde0cac85e37ebc9ebd9 Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Thu, 21 May 2026 07:58:47 -0400 Subject: tacmap back as canvas. begin work on fleet scheduling --- src/window.rs | 43 ++++++++++++++++++++++++++----------------- 1 file changed, 26 insertions(+), 17 deletions(-) (limited to 'src/window.rs') diff --git a/src/window.rs b/src/window.rs index 3c395d5..18021f4 100644 --- a/src/window.rs +++ b/src/window.rs @@ -94,7 +94,7 @@ impl GameWindow pub fn render( &mut self, game_state: &RefCell, - egui_event_resp: egui_winit::EventResponse) + _egui_event_resp: egui_winit::EventResponse) -> Result<(), wgpu::CurrentSurfaceTexture> { if !self.wgpuctx.is_ready() { return Ok(()); @@ -116,30 +116,39 @@ impl GameWindow .title_bar(false) .interactable(false) .frame(egui::Frame::NONE) - .show(self.eguictx.context(), |ui| { + .show(self.eguictx.context(), + |ui| { self.ui_state.paint(game_state, ui); - + if self.ui_state.topbar_sate.current_system.is_some() { let game_state = game_state.borrow(); let fleets_manager = game_state.fleets(); let current_system = &game_state.solar_systems()[self.ui_state.topbar_sate.current_system.unwrap()]; - match self.tactical_map.prepare( - &mut scene, - &self.wgpuctx, - fleets_manager, - current_system, - game_state.timeman()) - { - Ok(_) => {}, - Err(_) => { - println!("Error in tactical map prepare"); - panic!(); + egui::CentralPanel::no_frame().show_inside(ui, |central_panel| { + let panel_rect = central_panel.max_rect(); + + self.tactical_map.resize( + panel_rect.width() as u32, + panel_rect.height() as u32); + + match self.tactical_map.prepare( + panel_rect, + &self.wgpuctx, + fleets_manager, + current_system, + game_state.timeman()) + { + Ok(_) => {}, + Err(_) => { + println!("Error in tactical map prepare"); + panic!(); + } } - } - + }); + let mut pass = RenderPassBuilder::new(Some("Systemic window render pass"), &view) - .clear_color(wgpu::Color { r: 0.0, g: 0.0, b: 0.1, a: 1.0 }) + .clear_color(wgpu::Color { r: 0.0, g: 0.0, b: 0.0, a: 1.0 }) .build_from_scene(&mut scene); //Draw the tactical map canvas. -- cgit v1.2.3