struct VertexInput { @location(0) position: vec3, @location(1) uv: vec2 }; struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) uv: vec2 }; @vertex fn vs_main( model: VertexInput, ) -> VertexOutput { var out: VertexOutput; out.clip_position = vec4(model.position, 1.0); out.uv = model.uv; return out; } @group(0) @binding(0) var canvas_texture: texture_2d; @group(0) @binding(1) var canvas_sampler: sampler; @fragment fn fs_main(in: VertexOutput ) -> @location(0) vec4 { return textureSample(canvas_texture, canvas_sampler, in.uv); }