#include #include "game.hpp" #include #include #include int main(int argc, char **argv) { (void)argc; (void)argv; struct winsize w; ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); fcntl(STDIN_FILENO, F_SETFL, fcntl(0, F_GETFL) | O_NONBLOCK); Game::setup(w.ws_col, w.ws_row); while(Game::running()) { Game::turn(); } Game::cleanup(); return 0; }