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+<!DOCTYPE html>
+<html>
+<head>
+ <title>Vex (Multi-Dimension Vectors)</title>
+
+ <link rel="stylesheet" href="/style.css">
+</head>
+<body>
+ <div class="page-body-border"><div class="page-body">
+ <h1 class="page-body-top">Multi-Dimension Vectors</h1>
+ <div class="page-body-content">
+ <table class="page-body-buttons" style="width: 20%; margin: 0px;">
+ <tr><td><div class="link-button-border"><a class="link-button" href="/">Home</a></div></td></tr>
+ <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/">Git repository</a></div></td></tr>
+ <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/plain/vex.hpp">Download (vex.hpp)</a></div></td></tr>
+ </table>
+ <h3>Purpose</h3>
+ <p>
+ vex was designed to be a single header drop in for handling object positions. Therefore, the logic and structures are contained in a single C++ header file.
+ </p>
+ <h3>Design</h3>
+ <p>
+ vectors of any dimension can be created by creating a class 'vec_dimd&ltT,D&gt' where T is a floating point or integral type, and D is an unsigned number greater than 1.
+ </p><p>
+ There are two pre-defined vector types, vec2 and vec3, which can be defined using the same type restrictions stated above.
+ </p>
+ </div>
+ <p class="text-inset">
+ LICENSE: MIT (c) 2022 Jon Santmyer (jon@jonsantmyer.com)
+ </p>
+ </div>
+</body>
+</html>