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diff --git a/vex/index.html b/vex/index.html new file mode 100644 index 0000000..bb9a205 --- /dev/null +++ b/vex/index.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<html> +<head> + <title>Vex (Multi-Dimension Vectors)</title> + + <link rel="stylesheet" href="/style.css"> +</head> +<body> + <div class="page-body-border"><div class="page-body"> + <h1 class="page-body-top">Multi-Dimension Vectors</h1> + <div class="page-body-content"> + <table class="page-body-buttons" style="width: 20%; margin: 0px;"> + <tr><td><div class="link-button-border"><a class="link-button" href="/">Home</a></div></td></tr> + <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/">Git repository</a></div></td></tr> + <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/plain/vex.hpp">Download (vex.hpp)</a></div></td></tr> + </table> + <h3>Purpose</h3> + <p> + vex was designed to be a single header drop in for handling object positions. Therefore, the logic and structures are contained in a single C++ header file. + </p> + <h3>Design</h3> + <p> + vectors of any dimension can be created by creating a class 'vec_dimd<T,D>' where T is a floating point or integral type, and D is an unsigned number greater than 1. + </p><p> + There are two pre-defined vector types, vec2 and vec3, which can be defined using the same type restrictions stated above. + </p> + </div> + <p class="text-inset"> + LICENSE: MIT (c) 2022 Jon Santmyer (jon@jonsantmyer.com) + </p> + </div> +</body> +</html> |