import * as shaders from "./shaders.js" function main() { const canvas = document.querySelector("#glCanvas"); const gl = canvas.getContext("webgl") if(gl == null) { alert("Unable to initialize WebGL."); return; } const shaderProgram = shaders.init(gl); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); } window.onload = main;