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-rw-r--r--src/tacmap/camera.rs33
-rw-r--r--src/tacmap/render.rs268
2 files changed, 255 insertions, 46 deletions
diff --git a/src/tacmap/camera.rs b/src/tacmap/camera.rs
index 895fa1e..ae9bcfa 100644
--- a/src/tacmap/camera.rs
+++ b/src/tacmap/camera.rs
@@ -3,7 +3,7 @@ use std::{cell::RefCell, time::Duration};
use cgmath::{EuclideanSpace, InnerSpace, Point2, Point3, Rad, Vector2, Vector3, Vector4, Zero, perspective};
use winit::{event::ElementState, keyboard::KeyCode};
-use crate::{GameState, solar_system::{self, Kilometers}, ui, wgpuctx::WgpuCtx};
+use crate::{GameState, solar_system::{self, Kilometers, SolarSystem}, ui, wgpuctx::WgpuCtx};
pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::from_cols(
Vector4::new(1.0, 0.0, 0.0, 0.0),
@@ -42,6 +42,7 @@ pub struct CameraUniform
{
view: [[f32;4];4],
proj: [[f32;4];4],
+ pos: [f32;3],
scale: f32
}
@@ -68,7 +69,7 @@ impl Camera
let buffer = wgpuctx.create_buffer(
&wgpu::BufferDescriptor {
label: Some("Camera buffer"),
- size: 144,
+ size: size_of::<CameraUniform>() as _,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
mapped_at_creation: false
}
@@ -77,7 +78,7 @@ impl Camera
let staging_buffer = wgpuctx.create_buffer(
&wgpu::wgt::BufferDescriptor {
label: Some("Camera staging buffer"),
- size: 144,
+ size: size_of::<CameraUniform>() as _,
usage: BufferUsages::COPY_SRC | BufferUsages::COPY_DST,
mapped_at_creation: false
}
@@ -212,6 +213,9 @@ impl Camera
CameraUniform {
view: (self.view_matrix()).into(),
proj: projection.projection_matrix().into(),
+ pos: [ self.abs_position.x as f32,
+ self.abs_position.y as f32,
+ self.abs_position.z as f32 ],
scale: self.scale
}
}
@@ -256,6 +260,9 @@ impl CameraController
target_radius: f32,
dt: Duration)
{
+ camera.scale *= 1.0 + ((self.scale_delta.y - self.scale_delta.x) * 0.1);
+ camera.scale = f32::max(1e-16, f32::min(1.0 / target_radius, camera.scale));
+
camera.abs_position = target;
let dt = dt.as_secs_f32();
@@ -294,6 +301,9 @@ impl CameraController
let dt = dt.as_secs_f32();
let speed = 1.0;
+ camera.scale *= 1.0 + ((self.scale_delta.y - self.scale_delta.x) * 0.1);
+ camera.scale = f32::max(1e-16, f32::min(1.0, camera.scale));
+
let (yaw_sin, yaw_cos) = camera.yaw.0.sin_cos();
let forward = Vector3::new(yaw_cos, 0.0, yaw_sin).normalize();
let right = Vector3::new(-yaw_sin, 0.0, yaw_cos).normalize();
@@ -313,26 +323,17 @@ impl CameraController
pub fn update(
&mut self,
camera: &mut Camera,
- game_state: &RefCell<GameState>,
+ solar_system: &SolarSystem,
ui_state: &mut ui::State,
dt: Duration)
{
- camera.scale *= 1.0 + ((self.scale_delta.y - self.scale_delta.x) * 0.1);
- camera.scale = f32::max(1e-16, f32::min(1e-6, camera.scale));
-
match ui_state.camera_info.target {
Some(body_id) => {
- let game_state = game_state.borrow();
- let solar_systems = game_state.solar_systems();
- let current_system = match ui_state.current_system {
- Some(id) => &solar_systems[id],
- None => return
-};
-
- let body = &current_system.bodies()[body_id];
+
+ let body = &solar_system.bodies()[body_id];
self.update_orbit(
camera,
- current_system.body_position(body).cast().unwrap(),
+ solar_system.body_position(body).cast().unwrap(),
(body.radius() * 2.0).max(1.0),
dt);
}
diff --git a/src/tacmap/render.rs b/src/tacmap/render.rs
index c1256ff..c2bd354 100644
--- a/src/tacmap/render.rs
+++ b/src/tacmap/render.rs
@@ -38,11 +38,9 @@ pub struct BodyRenderer
{
needs_rebuild: bool,
last_time: Option<Second>,
- last_pos: Option<cgmath::Vector3<Kilometers>>,
pipeline: wgpu::RenderPipeline,
- body_vertex_buffer: wgpu::Buffer,
body_instance_buffer: Option<(usize, wgpu::Buffer)>
}
@@ -51,34 +49,22 @@ impl BodyRenderer
pub fn new(
wgpuctx: &WgpuCtx)
-> Self {
- let quad_vertices = vertex::QUAD_VERTICES;
-
- let body_vertex_buffer = wgpuctx.create_buffer_init(
- &wgpu::util::BufferInitDescriptor {
- label: None,
- contents: bytemuck::cast_slice(quad_vertices),
- usage: wgpu::BufferUsages::VERTEX
- }
- );
-
let shader = wgpuctx.create_shader(
wgpu::include_wgsl!(concat!(
env!("CARGO_MANIFEST_DIR"),
- "/assets/shaders/tacbody.wgsl")
+ "/assets/shaders/tacmap/body.wgsl")
));
let render_pipeline = RenderPipelineBuilder::new(&shader)
.add_bindgroup(&Camera::bindgroup_layout(wgpuctx))
- .add_vertex_layout(Vertex::descr())
.add_vertex_layout(BodyInstanceRaw::descr())
+ .cull_mode(None)
.build(Some("Tactical map render pipeline"), wgpuctx);
Self {
needs_rebuild: true,
last_time: None,
- last_pos: None,
pipeline: render_pipeline,
- body_vertex_buffer,
body_instance_buffer: None
}
}
@@ -94,6 +80,7 @@ impl BodyRenderer
if self.body_instance_buffer.is_some() && !self.needs_rebuild {
return;
}
+ self.needs_rebuild = false;
match self.body_instance_buffer.as_mut() {
Some(buffer) => {
@@ -117,7 +104,6 @@ impl BodyRenderer
);
self.last_time = None;
- self.last_pos = None;
self.body_instance_buffer = Some((bodies.len(), buffer));
}
@@ -125,20 +111,16 @@ impl BodyRenderer
&mut self,
wgpuctx: &WgpuCtx,
solar_system: &SolarSystem,
- camera: &Camera,
time: Second)
-> Result<(), Box<dyn Error>>
{
//If the last updated time is the same, we don't need to update
//the positions of all the bodies.
if self.last_time.is_some_and(|last_time| { last_time == time }) {
- if self.last_pos.is_some_and(|last_pos| { last_pos == camera.get_abs_position() }) {
- return Ok(())
- }
+ return Ok(());
}
self.last_time = Some(time);
- self.last_pos = Some(camera.get_abs_position());
let (_, bodies_buffer) = match &self.body_instance_buffer {
Some(tuple) => tuple,
@@ -149,20 +131,18 @@ impl BodyRenderer
let body_instances = bodies.iter().map(|body| {
let position = solar_system.body_position(body);
BodyInstance {
- position: (position - self.last_pos.unwrap()),
+ position: position,
radius: body.radius()
}.raw()
}).collect::<Vec<_>>();
wgpuctx.queue().write_buffer(bodies_buffer, 0, bytemuck::cast_slice(&body_instances));
- //Update the canvas texture.
Ok(())
}
pub fn render(
&self,
- wgpuctx: &WgpuCtx,
pass: &mut RenderPass,
camera: &Camera)
{
@@ -174,8 +154,7 @@ impl BodyRenderer
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, camera.bindgroup(), &[]);
- pass.set_vertex_buffer(0, self.body_vertex_buffer.slice(..));
- pass.set_vertex_buffer(1, bodies_buffer.slice(..));
+ pass.set_vertex_buffer(0, bodies_buffer.slice(..));
pass.draw(0..6, 0..num_bodies.clone() as _);
}
@@ -205,12 +184,12 @@ impl BodyInstanceRaw
attributes: &[
wgpu::VertexAttribute {
offset: 0,
- shader_location: 2,
+ shader_location: 0,
format: wgpu::VertexFormat::Float32x3
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32;3]>() as wgpu::BufferAddress,
- shader_location: 3,
+ shader_location: 1,
format: wgpu::VertexFormat::Float32
}
]
@@ -246,7 +225,6 @@ impl GridRenderer
pub fn render(
&self,
- wgpuctx: &WgpuCtx,
pass: &mut RenderPass,
camera: &Camera
)
@@ -256,4 +234,234 @@ impl GridRenderer
pass.draw(0..6, 0..1);
}
+} //impl GridRenderer
+
+pub struct OrbitRenderer
+{
+ needs_rebuild: bool,
+ last_time: Option<Second>,
+
+ pipeline: wgpu::RenderPipeline,
+
+ orbit_vertex_buffers: Option<Vec<(usize, Option<wgpu::Buffer>)>>,
+ origin_buffer: Option<wgpu::Buffer>,
+ origin_bind_group: Option<wgpu::BindGroup>,
+ origin_bind_group_layout: wgpu::BindGroupLayout
+}
+
+impl OrbitRenderer
+{
+ pub fn new(
+ wgpuctx: &WgpuCtx)
+ -> Self {
+ let shader = wgpuctx.create_shader(
+ wgpu::include_wgsl!(concat!(
+ env!("CARGO_MANIFEST_DIR"),
+ "/assets/shaders/tacmap/orbit.wgsl")
+ ));
+
+ let origin_bind_group_layout = wgpuctx.device().create_bind_group_layout(
+ &wgpu::BindGroupLayoutDescriptor {
+ label: None,
+ entries: &[
+ wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::VERTEX,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Storage { read_only: true },
+ has_dynamic_offset: false,
+ min_binding_size: None
+ },
+ count: None
+ }
+ ]
+ }
+ );
+
+ let render_pipeline = RenderPipelineBuilder::new(&shader)
+ .add_bindgroup(&Camera::bindgroup_layout(wgpuctx))
+ .add_bindgroup(&origin_bind_group_layout)
+ .add_vertex_layout(OrbitVertex::descr())
+ .primitive_topology(wgpu::PrimitiveTopology::TriangleStrip)
+ .cull_mode(None)
+ .build(Some("Tactical map orbit render pipeline"), wgpuctx);
+
+ Self {
+ needs_rebuild: true,
+ last_time: None,
+ pipeline: render_pipeline,
+ orbit_vertex_buffers: None,
+ origin_buffer: None,
+ origin_bind_group: None,
+ origin_bind_group_layout: origin_bind_group_layout
+ }
+ }
+
+ pub fn mark_to_rebuild(&mut self)
+ { self.needs_rebuild = true; }
+
+ pub fn rebuild(
+ &mut self,
+ wgpuctx: &WgpuCtx,
+ solar_system: &SolarSystem)
+ {
+ if self.orbit_vertex_buffers.is_some() && !self.needs_rebuild {
+ return;
+ }
+ self.needs_rebuild = false;
+
+ match &self.orbit_vertex_buffers {
+ Some(buffers) => {
+ for buffer in buffers {
+ match &buffer.1 {
+ Some(v) => v.destroy(),
+ None => {}
+ }
+ }
+ self.orbit_vertex_buffers = None;
+ },
+ None => {}
+ };
+
+ //From the solar system's bodies, calculate the orbits.
+ let bodies = solar_system.bodies();
+
+ match &self.origin_buffer {
+ Some(buffer) => {
+ buffer.destroy();
+ }
+ None => {}
+ };
+ let origin_buffer = wgpuctx.create_buffer(
+ &wgpu::BufferDescriptor {
+ label: None,
+ size: (std::mem::size_of::<[f32;3]>() * bodies.len()) as _,
+ usage: wgpu::BufferUsages::COPY_DST
+ | wgpu::BufferUsages::STORAGE,
+ mapped_at_creation: false
+ }
+ );
+
+ self.origin_bind_group = Some(wgpuctx.device().create_bind_group(
+ &wgpu::BindGroupDescriptor {
+ label: None,
+ layout: &self.origin_bind_group_layout,
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: origin_buffer.as_entire_binding()
+ }
+ ]
+ }
+ ));
+ self.origin_buffer = Some(origin_buffer);
+
+ self.orbit_vertex_buffers = Some(bodies.iter().map(|body| {
+ if !body.does_orbit() { return (0, None); }
+
+ let period = body.orbital_period();
+ let period_interval = period as f64 / 360.0;
+
+ let mut points = vec![
+ OrbitVertex::default();361*2];
+ for i in 0..361 {
+ let position = body.calculate_orbit_at(
+ (i as f64 * period_interval) as u64);
+
+ points[i*2].origin_id = body.get_orbits().unwrap() as _;
+ points[i*2].position = [
+ position.x as f32,
+ position.y as f32,
+ position.z as f32
+ ];
+ points[(i*2)+1] = points[i*2].clone();
+ }
+ let buffer = wgpuctx.create_buffer_init(
+ &wgpu::util::BufferInitDescriptor {
+ label: None,
+ usage: wgpu::BufferUsages::VERTEX,
+ contents: bytemuck::cast_slice(&points)
+ }
+ );
+ (361*2, Some(buffer))
+ }).collect::<Vec<_>>());
+ }
+
+ pub fn update(
+ &mut self,
+ wgpuctx: &WgpuCtx,
+ solar_system: &SolarSystem,
+ time: Second)
+ {
+ if self.last_time.is_some_and(|t| { t == time }) {
+ return;
+ }
+
+ self.last_time = Some(time);
+ let positions = solar_system.bodies().iter().map(|body| {
+ let pos = solar_system.body_position(body);
+ [ pos.x as f32, pos.y as f32, pos.z as f32 ]
+ }).collect::<Vec<_>>();
+
+ match &self.origin_buffer {
+ Some(buffer) => {
+ wgpuctx.queue().write_buffer(buffer, 0, bytemuck::cast_slice(&positions));
+ },
+ None => { return; }
+ };
+ }
+
+ pub fn render(
+ &self,
+ pass: &mut RenderPass,
+ camera: &Camera)
+ {
+ let buffers = match &self.orbit_vertex_buffers {
+ Some(v) => v,
+ None => return
+ };
+
+ pass.set_pipeline(&self.pipeline);
+ pass.set_bind_group(0, camera.bindgroup(), &[]);
+
+ match &self.origin_bind_group {
+ Some(bind_group) => { pass.set_bind_group(1, bind_group, &[]); },
+ None => { return; }
+ }
+
+ for (num_points, buffer) in buffers {
+ match &buffer {
+ Some(buffer) => {
+ pass.set_vertex_buffer(0, buffer.slice(..));
+ pass.draw(0..(*num_points as u32), 0..1);
+ },
+ None => {}
+ }
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Copy, Clone, Default, Debug, bytemuck::Pod, bytemuck::Zeroable)]
+pub struct OrbitVertex
+{
+ pub origin_id: u32,
+ pub position: [f32;3]
+}
+
+impl OrbitVertex
+{
+ const ATTRIBS: [wgpu::VertexAttribute;2] =
+ wgpu::vertex_attr_array![0 => Uint32, 1 => Float32x3];
+
+ pub fn descr()
+ -> wgpu::VertexBufferLayout<'static> {
+ use std::mem;
+
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Self>() as wgpu::BufferAddress,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &Self::ATTRIBS
+ }
+ }
}