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#include "window.hpp"
#include "keybind.hpp"
void
Window::draw(bool focus)
{
if(m_hidden) return;
if(focus) {
m_border << straw::setcolor(straw::BLACK, straw::WHITE) << straw::clear(' ') << straw::move(0, 0) << m_title << straw::resetcolor();
}else{
m_border << straw::setcolor(straw::WHITE, straw::BLACK) << straw::clear(' ') << straw::move(0, 0) << m_title;
}
m_border.flush();
m_screen.flush();
}
void
WindowContext::registerWindow(const std::string &id,
const std::string &title,
unsigned x, unsigned y,
unsigned w, unsigned h,
bool hidden)
{
m_windows.emplace(id, Window(title, x, y, w, h, hidden));
m_windowOrder.push_back(id);
}
void
WindowContext::update(int code)
{
if(code == KeyMan::binds[BIND_G_NEXTWIN].code) {
m_focus = (m_focus + 1) % m_windows.size();
while(m_windows.at(m_windowOrder[m_focus]).hidden()) {
m_focus = (m_focus + 1) % m_windows.size();
}
}
if(code == KeyMan::binds[BIND_G_PREVWIN].code) {
m_focus = (m_focus == 0 ? m_windows.size() - 1 : m_focus - 1);
while(m_windows.at(m_windowOrder[m_focus]).hidden()) {
m_focus = (m_focus == 0 ? m_windows.size() - 1 : m_focus - 1);
}
}
}
void
WindowContext::draw()
{
for(unsigned i = 0; i < m_windows.size(); i++) {
m_windows.at(m_windowOrder[i]).draw(i == m_focus);
}
}
void
WindowContext::focus(const std::string &id)
{
for(unsigned i = 0; i < m_windowOrder.size(); i++) {
if(m_windowOrder[i] == id) {
m_focus = i;
return;
}
}
}
void
WindowContext::setWindowHidden(const std::string &id, bool mode)
{
m_windows.at(id).setHidden(mode);
for(unsigned i = 0; i < m_windows.size(); i++) {
if(m_windowOrder[i] == id && mode) continue;
m_windows.at(m_windowOrder[i]) << straw::redraw();
}
}
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