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-rw-r--r--blockgame/camera.js42
1 files changed, 0 insertions, 42 deletions
diff --git a/blockgame/camera.js b/blockgame/camera.js
deleted file mode 100644
index f696441..0000000
--- a/blockgame/camera.js
+++ /dev/null
@@ -1,42 +0,0 @@
-export class Camera {
- constructor(gl) {
- const fieldOfView = 45 * Math.PI / 180; // in radians
- const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
- const zNear = 0.1;
- const zFar = 100.0;
- const projectionMatrix = mat4.create();
-
- // note: glmatrix.js always has the first argument
- // as the destination to receive the result.
- mat4.perspective(projectionMatrix,
- fieldOfView,
- aspect,
- zNear,
- zFar);
-
- // Set the drawing position to the "identity" point, which is
- // the center of the scene.
- const modelViewMatrix = mat4.create();
-
- // Now move the drawing position a bit to where we want to
- // start drawing the square.
-
- mat4.translate(modelViewMatrix, // destination matrix
- modelViewMatrix, // matrix to translate
- [-0.0, 0.0, -6.0]); // amount to translate
-
- this.mvmatrix = modelViewMatrix;
- this.pmatrix = projectionMatrix;
- }
-
- use(gl, shader) {
- gl.uniformMatrix4fv(
- shader.uniforms.projectionMatrix,
- false,
- this.pmatrix);
- gl.uniformMatrix4fv(
- shader.uniforms.modelViewMatrix,
- false,
- this.mvmatrix);
- }
-}