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-rw-r--r--blockgame/shaders.js67
1 files changed, 0 insertions, 67 deletions
diff --git a/blockgame/shaders.js b/blockgame/shaders.js
deleted file mode 100644
index 6a6e9af..0000000
--- a/blockgame/shaders.js
+++ /dev/null
@@ -1,67 +0,0 @@
-
-const vs_src = `
- attribute vec4 aVertexPosition;
-
- uniform mat4 uModelViewMatrix;
- uniform mat4 uProjectionMatrix;
-
- void main() {
- gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
- }
-`;
-
-// Fragment shader program
-
-const fs_src = `
- void main() {
- gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
- }
-`;
-
-export class ShaderInfo {
- constructor(gl, program) {
- this.program = program;
-
- this.attribs = {
- position: gl.getAttribLocation(program, 'aVertexPosition')
- };
-
- this.uniforms = {
- projectionMatrix: gl.getUniformLocation(program, 'uProjectionMatrix'),
- modelViewMatrix: gl.getUniformLocation(program, 'uModelViewMatrix')
- };
- }
-}
-
-export function init(gl) {
- const vshader = loadShader(gl, gl.VERTEX_SHADER, vs_src);
- const fshader = loadShader(gl, gl.FRAGMENT_SHADER, fs_src);
-
- let program = gl.createProgram();
- gl.attachShader(program, vshader);
- gl.attachShader(program, fshader);
-
- gl.linkProgram(program);
-
- if(!gl.getProgramParameter(program, gl.LINK_STATUS)) {
- alert("Unable to initialize shader program: " + gl.getProgramInfoLog(program));
- return null;
- }
-
- return new ShaderInfo(gl, program);
-}
-
-export function loadShader(gl, type, src){
- const shader = gl.createShader(type)
-
- gl.shaderSource(shader, src);
- gl.compileShader(shader);
-
- if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- alert('Failed to compile shader : ' + gl.getShaderInfoLog(shader));
- gl.deleteShader(shader);
- return null;
- }
-
- return shader;
-}