blob: bb9a205fc5ad303625e8388e68d33addb3948afb (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
<!DOCTYPE html>
<html>
<head>
<title>Vex (Multi-Dimension Vectors)</title>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div class="page-body-border"><div class="page-body">
<h1 class="page-body-top">Multi-Dimension Vectors</h1>
<div class="page-body-content">
<table class="page-body-buttons" style="width: 20%; margin: 0px;">
<tr><td><div class="link-button-border"><a class="link-button" href="/">Home</a></div></td></tr>
<tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/">Git repository</a></div></td></tr>
<tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/plain/vex.hpp">Download (vex.hpp)</a></div></td></tr>
</table>
<h3>Purpose</h3>
<p>
vex was designed to be a single header drop in for handling object positions. Therefore, the logic and structures are contained in a single C++ header file.
</p>
<h3>Design</h3>
<p>
vectors of any dimension can be created by creating a class 'vec_dimd<T,D>' where T is a floating point or integral type, and D is an unsigned number greater than 1.
</p><p>
There are two pre-defined vector types, vec2 and vec3, which can be defined using the same type restrictions stated above.
</p>
</div>
<p class="text-inset">
LICENSE: MIT (c) 2022 Jon Santmyer (jon@jonsantmyer.com)
</p>
</div>
</body>
</html>
|