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| author | Jon Santmyer <jon@jonsantmyer.com> | 2026-04-15 16:53:58 -0400 |
|---|---|---|
| committer | Jon Santmyer <jon@jonsantmyer.com> | 2026-04-15 16:53:58 -0400 |
| commit | b5ced3af46c96ceb959fbbf1addfeba3bd4f76d5 (patch) | |
| tree | 06d06fc9562dc99eede655b53635576f67c37e3b /assets/shaders/canvas.wgsl | |
| download | systemic4x-b5ced3af46c96ceb959fbbf1addfeba3bd4f76d5.tar.gz systemic4x-b5ced3af46c96ceb959fbbf1addfeba3bd4f76d5.tar.bz2 systemic4x-b5ced3af46c96ceb959fbbf1addfeba3bd4f76d5.zip | |
first commit. working body rendering
Diffstat (limited to 'assets/shaders/canvas.wgsl')
| -rw-r--r-- | assets/shaders/canvas.wgsl | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/canvas.wgsl b/assets/shaders/canvas.wgsl new file mode 100644 index 0000000..3be1a77 --- /dev/null +++ b/assets/shaders/canvas.wgsl @@ -0,0 +1,32 @@ +struct VertexInput { + @location(0) position: vec3<f32>, + @location(1) uv: vec2<f32> +}; + +struct VertexOutput { + @builtin(position) clip_position: vec4<f32>, + @location(0) uv: vec2<f32> +}; + +@vertex +fn vs_main( + model: VertexInput, +) -> VertexOutput { + var out: VertexOutput; + + out.clip_position = vec4<f32>(model.position, 1.0); + out.uv = model.uv; + + return out; +} + +@group(0) @binding(0) +var canvas_texture: texture_2d<f32>; +@group(0) @binding(1) +var canvas_sampler: sampler; + +@fragment +fn fs_main(in: VertexOutput +) -> @location(0) vec4<f32> { + return textureSample(canvas_texture, canvas_sampler, in.uv); +} |
