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| author | Jon Santmyer <jon@jonsantmyer.com> | 2026-04-30 10:06:32 -0400 |
|---|---|---|
| committer | Jon Santmyer <jon@jonsantmyer.com> | 2026-04-30 10:06:32 -0400 |
| commit | 961f8c6d405c9c6fcf9aaf4fb6f199b0e5c60d88 (patch) | |
| tree | a26797d6314fa8c193a459e988427c7bfe7f19a7 /assets/shaders/tacmap/grid.wgsl | |
| parent | 25255a8b9147d27aa40b28d6aadb62c0ab275d32 (diff) | |
| download | systemic4x-961f8c6d405c9c6fcf9aaf4fb6f199b0e5c60d88.tar.gz systemic4x-961f8c6d405c9c6fcf9aaf4fb6f199b0e5c60d88.tar.bz2 systemic4x-961f8c6d405c9c6fcf9aaf4fb6f199b0e5c60d88.zip | |
add orbit rendering for bodies
Diffstat (limited to 'assets/shaders/tacmap/grid.wgsl')
| -rw-r--r-- | assets/shaders/tacmap/grid.wgsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/tacmap/grid.wgsl b/assets/shaders/tacmap/grid.wgsl index 625dc7f..822e957 100644 --- a/assets/shaders/tacmap/grid.wgsl +++ b/assets/shaders/tacmap/grid.wgsl @@ -7,6 +7,7 @@ struct VertexOutput { struct CameraUniform { view: mat4x4<f32>, proj: mat4x4<f32>, + pos: vec3<f32>, scale: f32 }; @@ -47,7 +48,6 @@ const cell_line_thickness: f32 = 0.001; const subcell_line_thickness: f32 = 0.0001; const cell_line_color: vec4<f32> = vec4<f32>(0.25, 0.25, 0.25, 0.5); -const subcell_line_color: vec4<f32> = vec4<f32>(0.125, 0.125, 0.125, 0.5); @fragment fn fs_main(in: VertexOutput @@ -79,7 +79,7 @@ fn fs_main(in: VertexOutput var color = vec4<f32>(0.0); if subcell_dist.x < sclt_real.x || subcell_dist.y < sclt_real.y - { color = subcell_line_color * subcell_falloff; } + { color = cell_line_color * subcell_falloff; } if cell_dist.x < clt_real.x || cell_dist.y < clt_real.y { color = cell_line_color; } |
