diff options
Diffstat (limited to 'src/tacmap/camera.rs')
| -rw-r--r-- | src/tacmap/camera.rs | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/src/tacmap/camera.rs b/src/tacmap/camera.rs new file mode 100644 index 0000000..1a2787b --- /dev/null +++ b/src/tacmap/camera.rs @@ -0,0 +1,272 @@ +use std::time::Duration; + +use cgmath::{InnerSpace, Point3, Rad, Vector2, Vector3, Vector4, Zero, perspective}; +use winit::{event::ElementState, keyboard::KeyCode}; + +use crate::{solar_system::BodyId, wgpuctx::WgpuCtx}; + +pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::from_cols( + Vector4::new(1.0, 0.0, 0.0, 0.0), + Vector4::new(0.0, 1.0, 0.0, 0.0), + Vector4::new(0.0, 0.0, 0.5, 0.0), + Vector4::new(0.0, 0.0, 0.5, 1.0) +); + +pub struct Camera +{ + position: Point3<f32>, + pitch: Rad<f32>, + yaw: Rad<f32>, + scale: f32, + + target: Option<BodyId>, + + buffer: wgpu::Buffer, + staging_buffer: wgpu::Buffer, + bindgroup: wgpu::BindGroup +} + +pub struct CameraController +{ + position_pos_delta: Vector3<f32>, + position_neg_delta: Vector3<f32>, + rotation_pos_delta: Vector2<f32>, + rotation_neg_delta: Vector2<f32>, + scale_delta: Vector2<f32>, +} + +#[repr(C)] +#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +pub struct CameraUniform +{ + view: [[f32;4];4], + proj: [[f32;4];4], + scale: f32 +} + +pub struct Projection +{ + aspect: f32, + fovy: Rad<f32>, + clip: (f32, f32) +} + +impl Camera +{ + pub fn new< + V: Into<Point3<f32>>, + Y: Into<Rad<f32>>, + P: Into<Rad<f32>> + >( + wgpuctx: &WgpuCtx, + position: V, + yaw: Y, + pitch: P) + -> Self { + use wgpu::BufferUsages; + let buffer = wgpuctx.create_buffer( + &wgpu::BufferDescriptor { + label: Some("Camera buffer"), + size: 144, + usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST, + mapped_at_creation: false + } + ); + + let staging_buffer = wgpuctx.create_buffer( + &wgpu::wgt::BufferDescriptor { + label: Some("Camera staging buffer"), + size: 144, + usage: BufferUsages::COPY_SRC | BufferUsages::COPY_DST, + mapped_at_creation: false + } + ); + + let bind_group_layout = Camera::bindgroup_layout(wgpuctx); + let bind_group = wgpuctx.device().create_bind_group( + &wgpu::BindGroupDescriptor { + label: Some("Camera bind group"), + layout: &bind_group_layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: buffer.as_entire_binding() + } + ] + } + ); + Self { + position: position.into(), + yaw: yaw.into(), + pitch: pitch.into(), + scale: 1.0, + target: None, + buffer: buffer, + staging_buffer: staging_buffer, + bindgroup: bind_group + } + } + + pub fn get_scale(&self) -> f32 + { self.scale } + + pub fn bindgroup_layout(wgpuctx: &WgpuCtx) + -> wgpu::BindGroupLayout + { + wgpuctx.device().create_bind_group_layout( + &wgpu::BindGroupLayoutDescriptor { + label: Some("Camera bind group layout"), + entries: &[ + wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::VERTEX, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None + }, + count: None + } + ] + } + ) + } + + pub fn bindgroup(&self) + -> &wgpu::BindGroup + { &self.bindgroup } + + pub fn stage_changes( + &self, + encoder: &mut wgpu::CommandEncoder) + { + let buffer_size = size_of::<CameraUniform>(); + encoder.copy_buffer_to_buffer(&self.staging_buffer, 0, &self.buffer, 0, Some(buffer_size as u64)); + } + + pub fn update_buffer( + &self, + wgpuctx: &WgpuCtx, + projection: &Projection) + { + wgpuctx.queue().write_buffer(&self.staging_buffer, 0, bytemuck::cast_slice(&[self.uniform(projection)])); + } + + pub fn view_matrix( + &self) + -> cgmath::Matrix4<f32> { + + let (yaw_sin, yaw_cos) = self.yaw.0.sin_cos(); + let (pitch_sin, pitch_cos) = self.pitch.0.sin_cos(); + + cgmath::Matrix4::look_to_rh( + self.position, + Vector3::new( + pitch_cos * yaw_cos, + pitch_sin, + pitch_cos * yaw_sin + ).normalize(), + Vector3::unit_y() + ) + } + + pub fn uniform( + &self, + projection: &Projection) + -> CameraUniform + { + CameraUniform { + view: (self.view_matrix()).into(), + proj: (OPENGL_TO_WGPU_MATRIX * projection.projection_matrix()).into(), + scale: self.scale + } + } +} //impl Camera + +impl CameraController +{ + pub fn new() -> Self { + Self { + position_pos_delta: Vector3::new(0.0, 0.0, 0.0), + position_neg_delta: Vector3::new(0.0, 0.0, 0.0), + rotation_pos_delta: Vector2::new(0.0, 0.0), + rotation_neg_delta: Vector2::new(0.0, 0.0), + scale_delta: Vector2::new(0.0, 0.0), + } + } + + pub fn keyboard_input( + &mut self, + key_code: KeyCode, + key_state: ElementState) + { + let press_q = if key_state == ElementState::Pressed { 1.0 } else { 0.0 }; + match key_code { + KeyCode::KeyW => { self.position_pos_delta.z = press_q; }, + KeyCode::KeyS => { self.position_neg_delta.z = press_q; }, + KeyCode::KeyA => { self.position_neg_delta.x = press_q; }, + KeyCode::KeyD => { self.position_pos_delta.x = press_q; }, + KeyCode::Space => { self.position_pos_delta.y = press_q; }, + KeyCode::ShiftLeft => { self.position_neg_delta.y = press_q; }, + + KeyCode::KeyQ => { self.scale_delta.x = press_q; }, + KeyCode::KeyE => { self.scale_delta.y = press_q; }, + _ => {} + } + } + + pub fn update( + &mut self, + camera: &mut Camera, + dt: Duration) + { + let dt = dt.as_secs_f32(); + let speed = 1.0; + + camera.pitch.0 += (self.rotation_pos_delta.x - self.rotation_neg_delta.x) * speed * dt; + camera.yaw.0 += (self.rotation_pos_delta.y - self.rotation_neg_delta.y) * speed * dt; + + let (yaw_sin, yaw_cos) = camera.yaw.0.sin_cos(); + let forward = Vector3::new(yaw_cos, 0.0, yaw_sin).normalize(); + let right = Vector3::new(-yaw_sin, 0.0, yaw_cos).normalize(); + let up = Vector3::new(0.0, 1.0, 0.0); + + camera.position += forward * (self.position_pos_delta.z - self.position_neg_delta.z) * speed * dt; + camera.position += right * (self.position_pos_delta.x - self.position_neg_delta.x) * speed * dt; + camera.position += up * (self.position_pos_delta.y - self.position_neg_delta.y) * speed * dt; + + camera.scale *= 1.0 + ((self.scale_delta.y - self.scale_delta.x) * 0.1); + camera.scale = f32::max(1e-16, f32::min(1.0, camera.scale)); + } +} + +impl Projection { + pub fn new< + F: Into<Rad<f32>> + >( + width: u32, + height: u32, + fovy: F, + clip: (f32, f32)) + -> Self { + Self { + aspect: width as f32 / height as f32, + fovy: fovy.into(), + clip: clip + } + } + + pub fn resize( + &mut self, + width: u32, + height: u32) + { + self.aspect = width as f32 / height as f32; + } + + pub fn projection_matrix( + &self) + -> cgmath::Matrix4<f32> { + perspective(self.fovy, self.aspect, self.clip.0, self.clip.1) + } +} |
