diff options
Diffstat (limited to 'src/tacmap/render.rs')
| -rw-r--r-- | src/tacmap/render.rs | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/src/tacmap/render.rs b/src/tacmap/render.rs new file mode 100644 index 0000000..c22878e --- /dev/null +++ b/src/tacmap/render.rs @@ -0,0 +1,233 @@ +use std::{fmt::Display, num::NonZero}; +use std::error::Error; + +use crate::canvas::Canvas; +use crate::solar_system::Kilometers; +use crate::tacmap::camera::Camera; +use crate::wgpuctx::RenderPassBuilder; +use crate::{solar_system::{SolarSystem, SystemId}, timeman::Second, vertex::{self, Vertex}, wgpuctx::{WgpuCtx, pipeline::RenderPipelineBuilder}}; + +struct BodyInstance +{ + position: cgmath::Point3<Kilometers>, + radius: f32 +} + +#[repr(C)] +#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +struct BodyInstanceRaw +{ + position: [f32;3], + radius: f32 +} + +#[derive(Debug, Clone)] +pub struct NeedsRebuildError; + +impl Display for NeedsRebuildError { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + write!(f, "RenderState needs to be rebuilt before updating!") + } +} + +impl Error for NeedsRebuildError {} + +pub struct BodyRenderer +{ + needs_rebuild: bool, + last_time: Option<Second>, + + pipeline: wgpu::RenderPipeline, + + body_vertex_buffer: wgpu::Buffer, + body_instance_buffer: Option<(usize, wgpu::Buffer)> +} + +impl BodyRenderer +{ + pub fn new( + wgpuctx: &WgpuCtx) + -> Self { + let quad_vertices = vertex::QUAD_VERTICES; + + let body_vertex_buffer = wgpuctx.create_buffer_init( + &wgpu::util::BufferInitDescriptor { + label: None, + contents: bytemuck::cast_slice(quad_vertices), + usage: wgpu::BufferUsages::VERTEX + } + ); + + let shader = wgpuctx.create_shader( + wgpu::include_wgsl!(concat!( + env!("CARGO_MANIFEST_DIR"), + "/assets/shaders/tacbody.wgsl") + )); + + let render_pipeline = RenderPipelineBuilder::new(&shader) + .add_bindgroup(&Camera::bindgroup_layout(wgpuctx)) + .add_vertex_layout(Vertex::descr()) + .add_vertex_layout(BodyInstanceRaw::descr()) + .build(Some("Tactical map render pipeline"), wgpuctx); + + Self { + needs_rebuild: true, + last_time: None, + pipeline: render_pipeline, + body_vertex_buffer, + body_instance_buffer: None + } + } + + pub fn mark_to_rebuild(&mut self) + { self.needs_rebuild = true; } + + pub fn rebuild( + &mut self, + wgpuctx: &WgpuCtx, + solar_system: &SolarSystem) + { + if self.body_instance_buffer.is_some() && !self.needs_rebuild { + return; + } + + match self.body_instance_buffer.as_mut() { + Some(buffer) => { + buffer.1.destroy(); + self.body_instance_buffer = None; + } + None => {} + } + + let bodies = solar_system.bodies(); + let buffer_len = bodies.len() * size_of::<BodyInstanceRaw>(); + + let buffer = wgpuctx.create_buffer( + &wgpu::BufferDescriptor { + label: Some("Tactical map bodies instance buffer"), + size: buffer_len as u64, + usage: wgpu::BufferUsages::COPY_DST | + wgpu::BufferUsages::VERTEX, + mapped_at_creation: false + } + ); + + self.last_time = None; + self.body_instance_buffer = Some((bodies.len(), buffer)); + } + + pub fn update( + &mut self, + wgpuctx: &WgpuCtx, + solar_system: &SolarSystem, + time: Second) + -> Result<(), Box<dyn Error>> + { + //If the last updated time is the same, we don't need to update + //the positions of all the bodies. + match self.last_time { + Some(last_time) => { + if last_time == time { + return Ok(()); + } + } + None => {} + } + + self.last_time = Some(time); + let (_, bodies_buffer) = match &self.body_instance_buffer { + Some(tuple) => tuple, + None => return Err(Box::new(NeedsRebuildError)) + }; + + let bodies = solar_system.bodies(); + let body_instances = bodies.iter().map(|body| { + let position = match body.position(time) { + Some(pos) => pos, + None => return BodyInstanceRaw { + position: [0.0, 0.0, 0.0], + radius: body.radius() } + }; + BodyInstance { + position: position, + radius: body.radius() + }.raw() + }).collect::<Vec<_>>(); + + wgpuctx.queue().write_buffer(bodies_buffer, 0, bytemuck::cast_slice(&body_instances)); + //Update the canvas texture. + + Ok(()) + } + + pub fn render( + &self, + wgpuctx: &WgpuCtx, + canvas: &Canvas, + camera: &Camera) + { + let (num_bodies, bodies_buffer) = match &self.body_instance_buffer { + Some(tuple) => tuple, + None => return + }; + + let mut encoder = wgpuctx.create_default_encoder("Tactical map renderer encoder"); + let view = canvas.view(); + + { + camera.stage_changes(&mut encoder); + } + { + let mut pass = RenderPassBuilder::new("Tactiacal map render pass", view) + .clear_color(wgpu::Color { r: 0.0, g: 0.0, b: 0.1, a: 1.0 }) + .build(&mut encoder); + + pass.set_pipeline(&self.pipeline); + pass.set_bind_group(0, camera.bindgroup(), &[]); + + pass.set_vertex_buffer(0, self.body_vertex_buffer.slice(..)); + pass.set_vertex_buffer(1, bodies_buffer.slice(..)); + + pass.draw(0..6, 0..num_bodies.clone() as _); + } + + wgpuctx.submit_encoder(encoder); + } +} // impl RenderState + +impl BodyInstance +{ + fn raw(&self) -> BodyInstanceRaw + { + BodyInstanceRaw { + position: [ + self.position.x as f32, + self.position.y as f32, + self.position.z as f32 ], + radius: self.radius + } + } +} // impl BodyInstance + +impl BodyInstanceRaw +{ + fn descr() -> wgpu::VertexBufferLayout<'static> { + use std::mem; + wgpu::VertexBufferLayout { + array_stride: mem::size_of::<BodyInstanceRaw>() as wgpu::BufferAddress, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &[ + wgpu::VertexAttribute { + offset: 0, + shader_location: 2, + format: wgpu::VertexFormat::Float32x3 + }, + wgpu::VertexAttribute { + offset: mem::size_of::<[f32;3]>() as wgpu::BufferAddress, + shader_location: 3, + format: wgpu::VertexFormat::Float32 + } + ] + } + } +} |
