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use std::cell::RefCell;
use crate::{GameState, eguictx::EguiCtx, solar_system::SystemId, timeman::{self, Second, TimeMan}, ui::{self, bodies_window::BodiesWindowState, fleet_window::FleetWindowState}};
#[derive(Default, Clone)]
pub struct TopBarState
{
pub current_system: Option<SystemId>,
pub auto_tick: Option<Second>,
pub do_auto_tick: bool,
}
#[derive(Default, Clone)]
pub struct TopBarAction
{
pub advance_tick: Option<Second>,
pub toggle_bodies_window: bool,
pub toggle_fleets_window: bool,
}
impl TopBarState
{
pub fn paint(
&mut self,
ui: &mut egui::Ui,
game_state: &GameState,
bodies_window_state: &BodiesWindowState,
fleets_window_state: &FleetWindowState)
-> TopBarAction
{
let mut action: TopBarAction = TopBarAction::default();
let solar_systems = game_state.solar_systems();
let timeman = game_state.timeman();
egui::Panel::top("topbar").show_inside(
ui,
|ui| {
ui.horizontal(|ui| {
ui.vertical(|ui| {
let selected_system_label = match self.current_system {
Some(id) => solar_systems[id].name(),
None => ""
};
egui::ComboBox::from_label("Current System")
.selected_text(selected_system_label)
.show_ui(ui, |ui| {
for (i, system) in solar_systems.iter().enumerate() {
ui.selectable_value(
&mut self.current_system,
Some(i),
system.name()
);
}
});
ui.horizontal(|ui| {
self.paint_empire_buttons(ui, &mut action, bodies_window_state, fleets_window_state);
});
});
self.paint_tick_buttons(&mut action, ui);
});
ui.vertical_centered_justified(|ui| {
let time_str = TimeMan::format_duration(timeman.seconds());
ui.label(
egui::RichText::new(time_str)
.font(egui::FontId::monospace(16.0))
);
});
});
action
}
pub fn paint_empire_buttons(
&mut self,
ui: &mut egui::Ui,
action: &mut TopBarAction,
bodies_window_state: &BodiesWindowState,
fleets_window_state: &FleetWindowState
)
{
if ui.add(egui::Button::new("Bodies").selected(bodies_window_state.open)).clicked() {
action.toggle_bodies_window = true;
}
if ui.add(egui::Button::new("Fleets").selected(fleets_window_state.open)).clicked() {
action.toggle_fleets_window = true;
}
}
pub fn paint_tick_buttons(
&mut self,
action: &mut TopBarAction,
ui: &mut egui::Ui)
{
let button_seconds = [
1,
5,
30,
timeman::MINUTE,
timeman::MINUTE * 5,
timeman::MINUTE * 30,
timeman::HOUR,
timeman::DAY,
timeman::DAY * 5,
timeman::YEAR
];
let selected_button = self.auto_tick;
ui.vertical(|ui| {
ui.label("Manual");
ui.checkbox(&mut self.do_auto_tick, "Auto");
});
button_seconds.iter().for_each(|&seconds| {
ui.vertical(|ui| {
let auto_selected = match selected_button {
Some(o) => o == seconds,
None => false
};
let label = TimeMan::format_duration(seconds);
if ui.button(label.clone()).clicked() {
action.advance_tick = Some(seconds);
}
if ui.add(egui::Button::new(label.clone()).selected(auto_selected)).clicked() {
self.auto_tick = Some(seconds);
}
});
});
}
}
|