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#include <iostream>
#include "game.hpp"
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
int
main(int argc, char **argv)
{
(void)argc;
(void)argv;
struct winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
fcntl(STDIN_FILENO, F_SETFL, fcntl(0, F_GETFL) | O_NONBLOCK);
Game::setup(w.ws_col, w.ws_row);
while(Game::running()) {
Game::turn();
}
Game::cleanup();
return 0;
}
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