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authorJon Santmyer <jon@jonsantmyer.com>2021-12-29 12:11:44 -0500
committerJon Santmyer <jon@jonsantmyer.com>2021-12-29 12:11:44 -0500
commitd574b18884401d2a0a1f8d4422c1512de3dcbee6 (patch)
treef08466db076564aae7bfa685a9a733bfc20c3dd7 /blockgame/mesh.js
parent9acfb6bfffc31e39dfb273f870a2235e5968ffc9 (diff)
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Change style for better readability.
style.css overhaul, now resembles windows 3.1 UI. slight change to intro text. reposition buttons to right edge. projects box. diheap project summary and download page.
Diffstat (limited to 'blockgame/mesh.js')
-rw-r--r--blockgame/mesh.js24
1 files changed, 0 insertions, 24 deletions
diff --git a/blockgame/mesh.js b/blockgame/mesh.js
deleted file mode 100644
index 0e39fd0..0000000
--- a/blockgame/mesh.js
+++ /dev/null
@@ -1,24 +0,0 @@
-
-export class Mesh {
- constructor(gl, dims) {
- this.posbuffer = gl.createBuffer();
- this.dimensions = dims;
- }
-
- add_positions(gl, positions) {
- gl.bindBuffer(gl.ARRAY_BUFFER, this.posbuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
- }
-
- addattrib(gl, shader, buffer, components, type, normalized, stride, offset) {
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.vertexAttribPointer(
- shader.attribs.position,
- components,
- type,
- normalized,
- stride,
- offset);
- gl.enableVertexAttribArray(shader.attribs.position);
- }
-}