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-<!DOCTYPE html>
-<html>
-<head>
- <title>Vex (Multi-Dimension Vectors)</title>
-
- <link rel="stylesheet" href="/style.css">
-</head>
-<body>
- <div class="page-body-border"><div class="page-body">
- <h1 class="page-body-top">Multi-Dimension Vectors</h1>
- <div class="page-body-content">
- <table class="page-body-buttons" style="width: 20%; margin: 0px;">
- <tr><td><div class="link-button-border"><a class="link-button" href="/">Home</a></div></td></tr>
- <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/">Git repository</a></div></td></tr>
- <tr><td><div class="link-button-border"><a class="link-button" href="https://git.jonsantmyer.com/vex/plain/vex.hpp">Download (vex.hpp)</a></div></td></tr>
- </table>
- <h3>Purpose</h3>
- <p>
- vex was designed to be a single header drop in for handling object positions. Therefore, the logic and structures are contained in a single C++ header file.
- </p>
- <h3>Design</h3>
- <p>
- vectors of any dimension can be created by creating a class 'vec_dimd&ltT,D&gt' where T is a floating point or integral type, and D is an unsigned number greater than 1.
- </p><p>
- There are two pre-defined vector types, vec2 and vec3, which can be defined using the same type restrictions stated above.
- </p>
- </div>
- <p class="text-inset">
- LICENSE: MIT (c) 2022 Jon Santmyer (jon@jonsantmyer.com)
- </p>
- </div>
-</body>
-</html>