From d574b18884401d2a0a1f8d4422c1512de3dcbee6 Mon Sep 17 00:00:00 2001 From: Jon Santmyer Date: Wed, 29 Dec 2021 12:11:44 -0500 Subject: Change style for better readability. style.css overhaul, now resembles windows 3.1 UI. slight change to intro text. reposition buttons to right edge. projects box. diheap project summary and download page. --- blockgame/camera.js | 42 ---------------------- blockgame/index.html | 18 ---------- blockgame/main.js | 98 -------------------------------------------------- blockgame/mesh.js | 24 ------------- blockgame/shaders.js | 67 ---------------------------------- blockgame/webgl-min.js | 28 --------------- diheap/index.html | 85 +++++++++++++++++++++++++++++++++++++++++++ index.html | 77 +++++++++++++++++++++++++++++++-------- style.css | 69 ++++++++++++++++++++++++++++++----- 9 files changed, 207 insertions(+), 301 deletions(-) delete mode 100644 blockgame/camera.js delete mode 100644 blockgame/index.html delete mode 100644 blockgame/main.js delete mode 100644 blockgame/mesh.js delete mode 100644 blockgame/shaders.js delete mode 100644 blockgame/webgl-min.js create mode 100644 diheap/index.html diff --git a/blockgame/camera.js b/blockgame/camera.js deleted file mode 100644 index f696441..0000000 --- a/blockgame/camera.js +++ /dev/null @@ -1,42 +0,0 @@ -export class Camera { - constructor(gl) { - const fieldOfView = 45 * Math.PI / 180; // in radians - const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight; - const zNear = 0.1; - const zFar = 100.0; - const projectionMatrix = mat4.create(); - - // note: glmatrix.js always has the first argument - // as the destination to receive the result. - mat4.perspective(projectionMatrix, - fieldOfView, - aspect, - zNear, - zFar); - - // Set the drawing position to the "identity" point, which is - // the center of the scene. - const modelViewMatrix = mat4.create(); - - // Now move the drawing position a bit to where we want to - // start drawing the square. - - mat4.translate(modelViewMatrix, // destination matrix - modelViewMatrix, // matrix to translate - [-0.0, 0.0, -6.0]); // amount to translate - - this.mvmatrix = modelViewMatrix; - this.pmatrix = projectionMatrix; - } - - use(gl, shader) { - gl.uniformMatrix4fv( - shader.uniforms.projectionMatrix, - false, - this.pmatrix); - gl.uniformMatrix4fv( - shader.uniforms.modelViewMatrix, - false, - this.mvmatrix); - } -} diff --git a/blockgame/index.html b/blockgame/index.html deleted file mode 100644 index 96dc561..0000000 --- a/blockgame/index.html +++ /dev/null @@ -1,18 +0,0 @@ - - - - - WebGL Block Game - - - - - -
-
- -
-
- - - diff --git a/blockgame/main.js b/blockgame/main.js deleted file mode 100644 index d797889..0000000 --- a/blockgame/main.js +++ /dev/null @@ -1,98 +0,0 @@ -import * as _shaders from "./shaders.js" -import * as _mesh from "./mesh.js" -import * as _camera from "./camera.js" - -/*function drawScene(gl, shader, camera, mesh) { - gl.clearColor(0.0, 0.0, 0.0, 1.0); - gl.clearDepth(1.0); - gl.enable(gl.DEPTH_TEST); - gl.depthFunc(gl.LEQUAL); - - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - - gl.useProgram(shader.program); - camera.use(gl, shader); - - gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); -} - -function main() { - const canvas = document.querySelector("#glCanvas"); - const gl = canvas.getContext("webgl") - - if(gl == null) { - alert("Unable to initialize WebGL."); - return; - } - - const shader = _shaders.init(gl); - const mesh = new _mesh.Mesh(gl, 2); - const camera = new _camera.Camera(gl, 45, 0.1, 1000.0); - camera.setpos(vec3.create(0, 0, -6.0)); - - mesh.add_positions(gl, - [-1.0, 1.0, - 1.0, 1.0, - -1.0, -1.0, - 1.0, -1.0]); - mesh.addattrib(gl, shader, mesh.posbuffer, 2, gl.FLOAT, false, 0, 0); - - drawScene(gl, shader, camera, mesh); - - console.log(mesh); - console.log(camera); - console.log(shader); -}*/ - -main(); - -// -// Start here -// -function main() { - const canvas = document.querySelector('#glCanvas'); - const gl = canvas.getContext('webgl'); - - // If we don't have a GL context, give up now - - if (!gl) { - alert('Unable to initialize WebGL. Your browser or machine may not support it.'); - return; - } - - // Vertex shader program - const shader = _shaders.init(gl); - const mesh = new _mesh.Mesh(gl, 2); - const camera = new _camera.Camera(gl); - - const positions = [ - 1.0, 1.0, - -1.0, 1.0, - 1.0, -1.0, - -1.0, -1.0, - ]; - mesh.add_positions(gl, positions); - - drawScene(gl, shader, camera, mesh); -} - -function drawScene(gl, shader, camera, mesh) { - gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque - gl.clearDepth(1.0); // Clear everything - gl.enable(gl.DEPTH_TEST); // Enable depth testing - gl.depthFunc(gl.LEQUAL); // Near things obscure far things - - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - mesh.addattrib(gl, shader, mesh.posbuffer, 2, gl.FLOAT, false, 0, 0); - - gl.useProgram(shader.program); - camera.use(gl, shader); - - { - const offset = 0; - const vertexCount = 4; - gl.drawArrays(gl.TRIANGLE_STRIP, offset, vertexCount); - } -} - -//window.onload = main; diff --git a/blockgame/mesh.js b/blockgame/mesh.js deleted file mode 100644 index 0e39fd0..0000000 --- a/blockgame/mesh.js +++ /dev/null @@ -1,24 +0,0 @@ - -export class Mesh { - constructor(gl, dims) { - this.posbuffer = gl.createBuffer(); - this.dimensions = dims; - } - - add_positions(gl, positions) { - gl.bindBuffer(gl.ARRAY_BUFFER, this.posbuffer); - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); - } - - addattrib(gl, shader, buffer, components, type, normalized, stride, offset) { - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - gl.vertexAttribPointer( - shader.attribs.position, - components, - type, - normalized, - stride, - offset); - gl.enableVertexAttribArray(shader.attribs.position); - } -} diff --git a/blockgame/shaders.js b/blockgame/shaders.js deleted file mode 100644 index 6a6e9af..0000000 --- a/blockgame/shaders.js +++ /dev/null @@ -1,67 +0,0 @@ - -const vs_src = ` - attribute vec4 aVertexPosition; - - uniform mat4 uModelViewMatrix; - uniform mat4 uProjectionMatrix; - - void main() { - gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition; - } -`; - -// Fragment shader program - -const fs_src = ` - void main() { - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); - } -`; - -export class ShaderInfo { - constructor(gl, program) { - this.program = program; - - this.attribs = { - position: gl.getAttribLocation(program, 'aVertexPosition') - }; - - this.uniforms = { - projectionMatrix: gl.getUniformLocation(program, 'uProjectionMatrix'), - modelViewMatrix: gl.getUniformLocation(program, 'uModelViewMatrix') - }; - } -} - -export function init(gl) { - const vshader = loadShader(gl, gl.VERTEX_SHADER, vs_src); - const fshader = loadShader(gl, gl.FRAGMENT_SHADER, fs_src); - - let program = gl.createProgram(); - gl.attachShader(program, vshader); - gl.attachShader(program, fshader); - - gl.linkProgram(program); - - if(!gl.getProgramParameter(program, gl.LINK_STATUS)) { - alert("Unable to initialize shader program: " + gl.getProgramInfoLog(program)); - return null; - } - - return new ShaderInfo(gl, program); -} - -export function loadShader(gl, type, src){ - const shader = gl.createShader(type) - - gl.shaderSource(shader, src); - gl.compileShader(shader); - - if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { - alert('Failed to compile shader : ' + gl.getShaderInfoLog(shader)); - gl.deleteShader(shader); - return null; - } - - return shader; -} diff --git a/blockgame/webgl-min.js b/blockgame/webgl-min.js deleted file mode 100644 index b52c082..0000000 --- a/blockgame/webgl-min.js +++ /dev/null @@ -1,28 +0,0 @@ -/*! -@fileoverview gl-matrix - High performance matrix and vector operations -@author Brandon Jones -@author Colin MacKenzie IV -@version 2.7.0 - -Copyright (c) 2015-2018, Brandon Jones, Colin MacKenzie IV. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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a.ARRAY_TYPE!=Float32Array&&(t[0]=0,t[1]=0,t[2]=0),t[3]=1,t}function c(t,n,r){r*=.5;var a=Math.sin(r);return t[0]=a*n[0],t[1]=a*n[1],t[2]=a*n[2],t[3]=Math.cos(r),t}function f(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=r[0],s=r[1],c=r[2],f=r[3];return t[0]=a*f+o*i+e*c-u*s,t[1]=e*f+o*s+u*i-a*c,t[2]=u*f+o*c+a*s-e*i,t[3]=o*f-a*i-e*s-u*c,t}function M(t,n,r,e){var u=n[0],o=n[1],i=n[2],s=n[3],c=r[0],f=r[1],M=r[2],h=r[3],l=void 0,v=void 0,d=void 0,b=void 0,m=void 0;return(v=u*c+o*f+i*M+s*h)<0&&(v=-v,c=-c,f=-f,M=-M,h=-h),1-v>a.EPSILON?(l=Math.acos(v),d=Math.sin(l),b=Math.sin((1-e)*l)/d,m=Math.sin(e*l)/d):(b=1-e,m=e),t[0]=b*u+m*c,t[1]=b*o+m*f,t[2]=b*i+m*M,t[3]=b*s+m*h,t}function h(t,n){var r=n[0]+n[4]+n[8],a=void 0;if(r>0)a=Math.sqrt(r+1),t[3]=.5*a,a=.5/a,t[0]=(n[5]-n[7])*a,t[1]=(n[6]-n[2])*a,t[2]=(n[1]-n[3])*a;else{var e=0;n[4]>n[0]&&(e=1),n[8]>n[3*e+e]&&(e=2);var u=(e+1)%3,o=(e+2)%3;a=Math.sqrt(n[3*e+e]-n[3*u+u]-n[3*o+o]+1),t[e]=.5*a,a=.5/a,t[3]=(n[3*u+o]-n[3*o+u])*a,t[u]=(n[3*u+e]+n[3*e+u])*a,t[o]=(n[3*o+e]+n[3*e+o])*a}return t}n.clone=o.clone,n.fromValues=o.fromValues,n.copy=o.copy,n.set=o.set,n.add=o.add,n.mul=f,n.scale=o.scale,n.dot=o.dot,n.lerp=o.lerp;var l=n.length=o.length,v=(n.len=l,n.squaredLength=o.squaredLength),d=(n.sqrLen=v,n.normalize=o.normalize);n.exactEquals=o.exactEquals,n.equals=o.equals,n.rotationTo=function(){var t=u.create(),n=u.fromValues(1,0,0),r=u.fromValues(0,1,0);return function(a,e,o){var i=u.dot(e,o);return i<-.999999?(u.cross(t,n,e),u.len(t)<1e-6&&u.cross(t,r,e),u.normalize(t,t),c(a,t,Math.PI),a):i>.999999?(a[0]=0,a[1]=0,a[2]=0,a[3]=1,a):(u.cross(t,e,o),a[0]=t[0],a[1]=t[1],a[2]=t[2],a[3]=1+i,d(a,a))}}(),n.sqlerp=function(){var t=s(),n=s();return function(r,a,e,u,o,i){return M(t,a,o,i),M(n,e,u,i),M(r,t,n,2*i*(1-i)),r}}(),n.setAxes=function(){var t=e.create();return function(n,r,a,e){return t[0]=a[0],t[3]=a[1],t[6]=a[2],t[1]=e[0],t[4]=e[1],t[7]=e[2],t[2]=-r[0],t[5]=-r[1],t[8]=-r[2],d(n,h(n,t))}}()},function(t,n,r){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),n.sub=n.mul=void 0,n.create=function(){var t=new a.ARRAY_TYPE(16);a.ARRAY_TYPE!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0);return t[0]=1,t[5]=1,t[10]=1,t[15]=1,t},n.clone=function(t){var n=new a.ARRAY_TYPE(16);return n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=t[12],n[13]=t[13],n[14]=t[14],n[15]=t[15],n},n.copy=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],t},n.fromValues=function(t,n,r,e,u,o,i,s,c,f,M,h,l,v,d,b){var m=new a.ARRAY_TYPE(16);return m[0]=t,m[1]=n,m[2]=r,m[3]=e,m[4]=u,m[5]=o,m[6]=i,m[7]=s,m[8]=c,m[9]=f,m[10]=M,m[11]=h,m[12]=l,m[13]=v,m[14]=d,m[15]=b,m},n.set=function(t,n,r,a,e,u,o,i,s,c,f,M,h,l,v,d,b){return t[0]=n,t[1]=r,t[2]=a,t[3]=e,t[4]=u,t[5]=o,t[6]=i,t[7]=s,t[8]=c,t[9]=f,t[10]=M,t[11]=h,t[12]=l,t[13]=v,t[14]=d,t[15]=b,t},n.identity=e,n.transpose=function(t,n){if(t===n){var r=n[1],a=n[2],e=n[3],u=n[6],o=n[7],i=n[11];t[1]=n[4],t[2]=n[8],t[3]=n[12],t[4]=r,t[6]=n[9],t[7]=n[13],t[8]=a,t[9]=u,t[11]=n[14],t[12]=e,t[13]=o,t[14]=i}else t[0]=n[0],t[1]=n[4],t[2]=n[8],t[3]=n[12],t[4]=n[1],t[5]=n[5],t[6]=n[9],t[7]=n[13],t[8]=n[2],t[9]=n[6],t[10]=n[10],t[11]=n[14],t[12]=n[3],t[13]=n[7],t[14]=n[11],t[15]=n[15];return t},n.invert=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],s=n[6],c=n[7],f=n[8],M=n[9],h=n[10],l=n[11],v=n[12],d=n[13],b=n[14],m=n[15],p=r*i-a*o,P=r*s-e*o,A=r*c-u*o,E=a*s-e*i,O=a*c-u*i,R=e*c-u*s,y=f*d-M*v,q=f*b-h*v,x=f*m-l*v,_=M*b-h*d,Y=M*m-l*d,L=h*m-l*b,S=p*L-P*Y+A*_+E*x-O*q+R*y;if(!S)return null;return S=1/S,t[0]=(i*L-s*Y+c*_)*S,t[1]=(e*Y-a*L-u*_)*S,t[2]=(d*R-b*O+m*E)*S,t[3]=(h*O-M*R-l*E)*S,t[4]=(s*x-o*L-c*q)*S,t[5]=(r*L-e*x+u*q)*S,t[6]=(b*A-v*R-m*P)*S,t[7]=(f*R-h*A+l*P)*S,t[8]=(o*Y-i*x+c*y)*S,t[9]=(a*x-r*Y-u*y)*S,t[10]=(v*O-d*A+m*p)*S,t[11]=(M*A-f*O-l*p)*S,t[12]=(i*q-o*_-s*y)*S,t[13]=(r*_-a*q+e*y)*S,t[14]=(d*P-v*E-b*p)*S,t[15]=(f*E-M*P+h*p)*S,t},n.adjoint=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],s=n[6],c=n[7],f=n[8],M=n[9],h=n[10],l=n[11],v=n[12],d=n[13],b=n[14],m=n[15];return t[0]=i*(h*m-l*b)-M*(s*m-c*b)+d*(s*l-c*h),t[1]=-(a*(h*m-l*b)-M*(e*m-u*b)+d*(e*l-u*h)),t[2]=a*(s*m-c*b)-i*(e*m-u*b)+d*(e*c-u*s),t[3]=-(a*(s*l-c*h)-i*(e*l-u*h)+M*(e*c-u*s)),t[4]=-(o*(h*m-l*b)-f*(s*m-c*b)+v*(s*l-c*h)),t[5]=r*(h*m-l*b)-f*(e*m-u*b)+v*(e*l-u*h),t[6]=-(r*(s*m-c*b)-o*(e*m-u*b)+v*(e*c-u*s)),t[7]=r*(s*l-c*h)-o*(e*l-u*h)+f*(e*c-u*s),t[8]=o*(M*m-l*d)-f*(i*m-c*d)+v*(i*l-c*M),t[9]=-(r*(M*m-l*d)-f*(a*m-u*d)+v*(a*l-u*M)),t[10]=r*(i*m-c*d)-o*(a*m-u*d)+v*(a*c-u*i),t[11]=-(r*(i*l-c*M)-o*(a*l-u*M)+f*(a*c-u*i)),t[12]=-(o*(M*b-h*d)-f*(i*b-s*d)+v*(i*h-s*M)),t[13]=r*(M*b-h*d)-f*(a*b-e*d)+v*(a*h-e*M),t[14]=-(r*(i*b-s*d)-o*(a*b-e*d)+v*(a*s-e*i)),t[15]=r*(i*h-s*M)-o*(a*h-e*M)+f*(a*s-e*i),t},n.determinant=function(t){var n=t[0],r=t[1],a=t[2],e=t[3],u=t[4],o=t[5],i=t[6],s=t[7],c=t[8],f=t[9],M=t[10],h=t[11],l=t[12],v=t[13],d=t[14],b=t[15];return(n*o-r*u)*(M*b-h*d)-(n*i-a*u)*(f*b-h*v)+(n*s-e*u)*(f*d-M*v)+(r*i-a*o)*(c*b-h*l)-(r*s-e*o)*(c*d-M*l)+(a*s-e*i)*(c*v-f*l)},n.multiply=u,n.translate=function(t,n,r){var a=r[0],e=r[1],u=r[2],o=void 0,i=void 0,s=void 0,c=void 0,f=void 0,M=void 0,h=void 0,l=void 0,v=void 0,d=void 0,b=void 0,m=void 0;n===t?(t[12]=n[0]*a+n[4]*e+n[8]*u+n[12],t[13]=n[1]*a+n[5]*e+n[9]*u+n[13],t[14]=n[2]*a+n[6]*e+n[10]*u+n[14],t[15]=n[3]*a+n[7]*e+n[11]*u+n[15]):(o=n[0],i=n[1],s=n[2],c=n[3],f=n[4],M=n[5],h=n[6],l=n[7],v=n[8],d=n[9],b=n[10],m=n[11],t[0]=o,t[1]=i,t[2]=s,t[3]=c,t[4]=f,t[5]=M,t[6]=h,t[7]=l,t[8]=v,t[9]=d,t[10]=b,t[11]=m,t[12]=o*a+f*e+v*u+n[12],t[13]=i*a+M*e+d*u+n[13],t[14]=s*a+h*e+b*u+n[14],t[15]=c*a+l*e+m*u+n[15]);return t},n.scale=function(t,n,r){var a=r[0],e=r[1],u=r[2];return t[0]=n[0]*a,t[1]=n[1]*a,t[2]=n[2]*a,t[3]=n[3]*a,t[4]=n[4]*e,t[5]=n[5]*e,t[6]=n[6]*e,t[7]=n[7]*e,t[8]=n[8]*u,t[9]=n[9]*u,t[10]=n[10]*u,t[11]=n[11]*u,t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],t},n.rotate=function(t,n,r,e){var u=e[0],o=e[1],i=e[2],s=Math.sqrt(u*u+o*o+i*i),c=void 0,f=void 0,M=void 0,h=void 0,l=void 0,v=void 0,d=void 0,b=void 0,m=void 0,p=void 0,P=void 0,A=void 0,E=void 0,O=void 0,R=void 0,y=void 0,q=void 0,x=void 0,_=void 0,Y=void 0,L=void 0,S=void 0,w=void 0,I=void 0;if(s0?(r[0]=2*(c*s+h*e+f*i-M*u)/l,r[1]=2*(f*s+h*u+M*e-c*i)/l,r[2]=2*(M*s+h*i+c*u-f*e)/l):(r[0]=2*(c*s+h*e+f*i-M*u),r[1]=2*(f*s+h*u+M*e-c*i),r[2]=2*(M*s+h*i+c*u-f*e));return o(t,n,r),t},n.getTranslation=function(t,n){return t[0]=n[12],t[1]=n[13],t[2]=n[14],t},n.getScaling=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[4],o=n[5],i=n[6],s=n[8],c=n[9],f=n[10];return t[0]=Math.sqrt(r*r+a*a+e*e),t[1]=Math.sqrt(u*u+o*o+i*i),t[2]=Math.sqrt(s*s+c*c+f*f),t},n.getRotation=function(t,n){var r=n[0]+n[5]+n[10],a=0;r>0?(a=2*Math.sqrt(r+1),t[3]=.25*a,t[0]=(n[6]-n[9])/a,t[1]=(n[8]-n[2])/a,t[2]=(n[1]-n[4])/a):n[0]>n[5]&&n[0]>n[10]?(a=2*Math.sqrt(1+n[0]-n[5]-n[10]),t[3]=(n[6]-n[9])/a,t[0]=.25*a,t[1]=(n[1]+n[4])/a,t[2]=(n[8]+n[2])/a):n[5]>n[10]?(a=2*Math.sqrt(1+n[5]-n[0]-n[10]),t[3]=(n[8]-n[2])/a,t[0]=(n[1]+n[4])/a,t[1]=.25*a,t[2]=(n[6]+n[9])/a):(a=2*Math.sqrt(1+n[10]-n[0]-n[5]),t[3]=(n[1]-n[4])/a,t[0]=(n[8]+n[2])/a,t[1]=(n[6]+n[9])/a,t[2]=.25*a);return t},n.fromRotationTranslationScale=function(t,n,r,a){var e=n[0],u=n[1],o=n[2],i=n[3],s=e+e,c=u+u,f=o+o,M=e*s,h=e*c,l=e*f,v=u*c,d=u*f,b=o*f,m=i*s,p=i*c,P=i*f,A=a[0],E=a[1],O=a[2];return t[0]=(1-(v+b))*A,t[1]=(h+P)*A,t[2]=(l-p)*A,t[3]=0,t[4]=(h-P)*E,t[5]=(1-(M+b))*E,t[6]=(d+m)*E,t[7]=0,t[8]=(l+p)*O,t[9]=(d-m)*O,t[10]=(1-(M+v))*O,t[11]=0,t[12]=r[0],t[13]=r[1],t[14]=r[2],t[15]=1,t},n.fromRotationTranslationScaleOrigin=function(t,n,r,a,e){var u=n[0],o=n[1],i=n[2],s=n[3],c=u+u,f=o+o,M=i+i,h=u*c,l=u*f,v=u*M,d=o*f,b=o*M,m=i*M,p=s*c,P=s*f,A=s*M,E=a[0],O=a[1],R=a[2],y=e[0],q=e[1],x=e[2],_=(1-(d+m))*E,Y=(l+A)*E,L=(v-P)*E,S=(l-A)*O,w=(1-(h+m))*O,I=(b+p)*O,N=(v+P)*R,g=(b-p)*R,T=(1-(h+d))*R;return t[0]=_,t[1]=Y,t[2]=L,t[3]=0,t[4]=S,t[5]=w,t[6]=I,t[7]=0,t[8]=N,t[9]=g,t[10]=T,t[11]=0,t[12]=r[0]+y-(_*y+S*q+N*x),t[13]=r[1]+q-(Y*y+w*q+g*x),t[14]=r[2]+x-(L*y+I*q+T*x),t[15]=1,t},n.fromQuat=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=r+r,i=a+a,s=e+e,c=r*o,f=a*o,M=a*i,h=e*o,l=e*i,v=e*s,d=u*o,b=u*i,m=u*s;return t[0]=1-M-v,t[1]=f+m,t[2]=h-b,t[3]=0,t[4]=f-m,t[5]=1-c-v,t[6]=l+d,t[7]=0,t[8]=h+b,t[9]=l-d,t[10]=1-c-M,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},n.frustum=function(t,n,r,a,e,u,o){var i=1/(r-n),s=1/(e-a),c=1/(u-o);return t[0]=2*u*i,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=2*u*s,t[6]=0,t[7]=0,t[8]=(r+n)*i,t[9]=(e+a)*s,t[10]=(o+u)*c,t[11]=-1,t[12]=0,t[13]=0,t[14]=o*u*2*c,t[15]=0,t},n.perspective=function(t,n,r,a,e){var u=1/Math.tan(n/2),o=void 0;t[0]=u/r,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=u,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[11]=-1,t[12]=0,t[13]=0,t[15]=0,null!=e&&e!==1/0?(o=1/(a-e),t[10]=(e+a)*o,t[14]=2*e*a*o):(t[10]=-1,t[14]=-2*a);return t},n.perspectiveFromFieldOfView=function(t,n,r,a){var e=Math.tan(n.upDegrees*Math.PI/180),u=Math.tan(n.downDegrees*Math.PI/180),o=Math.tan(n.leftDegrees*Math.PI/180),i=Math.tan(n.rightDegrees*Math.PI/180),s=2/(o+i),c=2/(e+u);return t[0]=s,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=c,t[6]=0,t[7]=0,t[8]=-(o-i)*s*.5,t[9]=(e-u)*c*.5,t[10]=a/(r-a),t[11]=-1,t[12]=0,t[13]=0,t[14]=a*r/(r-a),t[15]=0,t},n.ortho=function(t,n,r,a,e,u,o){var i=1/(n-r),s=1/(a-e),c=1/(u-o);return t[0]=-2*i,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*s,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*c,t[11]=0,t[12]=(n+r)*i,t[13]=(e+a)*s,t[14]=(o+u)*c,t[15]=1,t},n.lookAt=function(t,n,r,u){var o=void 0,i=void 0,s=void 0,c=void 0,f=void 0,M=void 0,h=void 0,l=void 0,v=void 0,d=void 0,b=n[0],m=n[1],p=n[2],P=u[0],A=u[1],E=u[2],O=r[0],R=r[1],y=r[2];if(Math.abs(b-O)0&&(l=1/Math.sqrt(l),f*=l,M*=l,h*=l);var v=s*h-c*M,d=c*f-i*h,b=i*M-s*f;(l=v*v+d*d+b*b)>0&&(l=1/Math.sqrt(l),v*=l,d*=l,b*=l);return t[0]=v,t[1]=d,t[2]=b,t[3]=0,t[4]=M*b-h*d,t[5]=h*v-f*b,t[6]=f*d-M*v,t[7]=0,t[8]=f,t[9]=M,t[10]=h,t[11]=0,t[12]=e,t[13]=u,t[14]=o,t[15]=1,t},n.str=function(t){return"mat4("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+", "+t[4]+", "+t[5]+", "+t[6]+", "+t[7]+", "+t[8]+", "+t[9]+", "+t[10]+", "+t[11]+", "+t[12]+", "+t[13]+", "+t[14]+", "+t[15]+")"},n.frob=function(t){return Math.sqrt(Math.pow(t[0],2)+Math.pow(t[1],2)+Math.pow(t[2],2)+Math.pow(t[3],2)+Math.pow(t[4],2)+Math.pow(t[5],2)+Math.pow(t[6],2)+Math.pow(t[7],2)+Math.pow(t[8],2)+Math.pow(t[9],2)+Math.pow(t[10],2)+Math.pow(t[11],2)+Math.pow(t[12],2)+Math.pow(t[13],2)+Math.pow(t[14],2)+Math.pow(t[15],2))},n.add=function(t,n,r){return t[0]=n[0]+r[0],t[1]=n[1]+r[1],t[2]=n[2]+r[2],t[3]=n[3]+r[3],t[4]=n[4]+r[4],t[5]=n[5]+r[5],t[6]=n[6]+r[6],t[7]=n[7]+r[7],t[8]=n[8]+r[8],t[9]=n[9]+r[9],t[10]=n[10]+r[10],t[11]=n[11]+r[11],t[12]=n[12]+r[12],t[13]=n[13]+r[13],t[14]=n[14]+r[14],t[15]=n[15]+r[15],t},n.subtract=i,n.multiplyScalar=function(t,n,r){return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=n[3]*r,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=n[7]*r,t[8]=n[8]*r,t[9]=n[9]*r,t[10]=n[10]*r,t[11]=n[11]*r,t[12]=n[12]*r,t[13]=n[13]*r,t[14]=n[14]*r,t[15]=n[15]*r,t},n.multiplyScalarAndAdd=function(t,n,r,a){return t[0]=n[0]+r[0]*a,t[1]=n[1]+r[1]*a,t[2]=n[2]+r[2]*a,t[3]=n[3]+r[3]*a,t[4]=n[4]+r[4]*a,t[5]=n[5]+r[5]*a,t[6]=n[6]+r[6]*a,t[7]=n[7]+r[7]*a,t[8]=n[8]+r[8]*a,t[9]=n[9]+r[9]*a,t[10]=n[10]+r[10]*a,t[11]=n[11]+r[11]*a,t[12]=n[12]+r[12]*a,t[13]=n[13]+r[13]*a,t[14]=n[14]+r[14]*a,t[15]=n[15]+r[15]*a,t},n.exactEquals=function(t,n){return t[0]===n[0]&&t[1]===n[1]&&t[2]===n[2]&&t[3]===n[3]&&t[4]===n[4]&&t[5]===n[5]&&t[6]===n[6]&&t[7]===n[7]&&t[8]===n[8]&&t[9]===n[9]&&t[10]===n[10]&&t[11]===n[11]&&t[12]===n[12]&&t[13]===n[13]&&t[14]===n[14]&&t[15]===n[15]},n.equals=function(t,n){var r=t[0],e=t[1],u=t[2],o=t[3],i=t[4],s=t[5],c=t[6],f=t[7],M=t[8],h=t[9],l=t[10],v=t[11],d=t[12],b=t[13],m=t[14],p=t[15],P=n[0],A=n[1],E=n[2],O=n[3],R=n[4],y=n[5],q=n[6],x=n[7],_=n[8],Y=n[9],L=n[10],S=n[11],w=n[12],I=n[13],N=n[14],g=n[15];return Math.abs(r-P)<=a.EPSILON*Math.max(1,Math.abs(r),Math.abs(P))&&Math.abs(e-A)<=a.EPSILON*Math.max(1,Math.abs(e),Math.abs(A))&&Math.abs(u-E)<=a.EPSILON*Math.max(1,Math.abs(u),Math.abs(E))&&Math.abs(o-O)<=a.EPSILON*Math.max(1,Math.abs(o),Math.abs(O))&&Math.abs(i-R)<=a.EPSILON*Math.max(1,Math.abs(i),Math.abs(R))&&Math.abs(s-y)<=a.EPSILON*Math.max(1,Math.abs(s),Math.abs(y))&&Math.abs(c-q)<=a.EPSILON*Math.max(1,Math.abs(c),Math.abs(q))&&Math.abs(f-x)<=a.EPSILON*Math.max(1,Math.abs(f),Math.abs(x))&&Math.abs(M-_)<=a.EPSILON*Math.max(1,Math.abs(M),Math.abs(_))&&Math.abs(h-Y)<=a.EPSILON*Math.max(1,Math.abs(h),Math.abs(Y))&&Math.abs(l-L)<=a.EPSILON*Math.max(1,Math.abs(l),Math.abs(L))&&Math.abs(v-S)<=a.EPSILON*Math.max(1,Math.abs(v),Math.abs(S))&&Math.abs(d-w)<=a.EPSILON*Math.max(1,Math.abs(d),Math.abs(w))&&Math.abs(b-I)<=a.EPSILON*Math.max(1,Math.abs(b),Math.abs(I))&&Math.abs(m-N)<=a.EPSILON*Math.max(1,Math.abs(m),Math.abs(N))&&Math.abs(p-g)<=a.EPSILON*Math.max(1,Math.abs(p),Math.abs(g))};var a=function(t){if(t&&t.__esModule)return t;var n={};if(null!=t)for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(n[r]=t[r]);return n.default=t,n}(r(0));function e(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t}function u(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],s=n[5],c=n[6],f=n[7],M=n[8],h=n[9],l=n[10],v=n[11],d=n[12],b=n[13],m=n[14],p=n[15],P=r[0],A=r[1],E=r[2],O=r[3];return t[0]=P*a+A*i+E*M+O*d,t[1]=P*e+A*s+E*h+O*b,t[2]=P*u+A*c+E*l+O*m,t[3]=P*o+A*f+E*v+O*p,P=r[4],A=r[5],E=r[6],O=r[7],t[4]=P*a+A*i+E*M+O*d,t[5]=P*e+A*s+E*h+O*b,t[6]=P*u+A*c+E*l+O*m,t[7]=P*o+A*f+E*v+O*p,P=r[8],A=r[9],E=r[10],O=r[11],t[8]=P*a+A*i+E*M+O*d,t[9]=P*e+A*s+E*h+O*b,t[10]=P*u+A*c+E*l+O*m,t[11]=P*o+A*f+E*v+O*p,P=r[12],A=r[13],E=r[14],O=r[15],t[12]=P*a+A*i+E*M+O*d,t[13]=P*e+A*s+E*h+O*b,t[14]=P*u+A*c+E*l+O*m,t[15]=P*o+A*f+E*v+O*p,t}function o(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=a+a,s=e+e,c=u+u,f=a*i,M=a*s,h=a*c,l=e*s,v=e*c,d=u*c,b=o*i,m=o*s,p=o*c;return t[0]=1-(l+d),t[1]=M+p,t[2]=h-m,t[3]=0,t[4]=M-p,t[5]=1-(f+d),t[6]=v+b,t[7]=0,t[8]=h+m,t[9]=v-b,t[10]=1-(f+l),t[11]=0,t[12]=r[0],t[13]=r[1],t[14]=r[2],t[15]=1,t}function i(t,n,r){return t[0]=n[0]-r[0],t[1]=n[1]-r[1],t[2]=n[2]-r[2],t[3]=n[3]-r[3],t[4]=n[4]-r[4],t[5]=n[5]-r[5],t[6]=n[6]-r[6],t[7]=n[7]-r[7],t[8]=n[8]-r[8],t[9]=n[9]-r[9],t[10]=n[10]-r[10],t[11]=n[11]-r[11],t[12]=n[12]-r[12],t[13]=n[13]-r[13],t[14]=n[14]-r[14],t[15]=n[15]-r[15],t}n.mul=u,n.sub=i},function(t,n,r){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),n.sub=n.mul=void 0,n.create=function(){var t=new a.ARRAY_TYPE(9);a.ARRAY_TYPE!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[5]=0,t[6]=0,t[7]=0);return t[0]=1,t[4]=1,t[8]=1,t},n.fromMat4=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[4],t[4]=n[5],t[5]=n[6],t[6]=n[8],t[7]=n[9],t[8]=n[10],t},n.clone=function(t){var n=new a.ARRAY_TYPE(9);return n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n},n.copy=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t},n.fromValues=function(t,n,r,e,u,o,i,s,c){var f=new a.ARRAY_TYPE(9);return f[0]=t,f[1]=n,f[2]=r,f[3]=e,f[4]=u,f[5]=o,f[6]=i,f[7]=s,f[8]=c,f},n.set=function(t,n,r,a,e,u,o,i,s,c){return t[0]=n,t[1]=r,t[2]=a,t[3]=e,t[4]=u,t[5]=o,t[6]=i,t[7]=s,t[8]=c,t},n.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},n.transpose=function(t,n){if(t===n){var r=n[1],a=n[2],e=n[5];t[1]=n[3],t[2]=n[6],t[3]=r,t[5]=n[7],t[6]=a,t[7]=e}else t[0]=n[0],t[1]=n[3],t[2]=n[6],t[3]=n[1],t[4]=n[4],t[5]=n[7],t[6]=n[2],t[7]=n[5],t[8]=n[8];return t},n.invert=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],s=n[6],c=n[7],f=n[8],M=f*o-i*c,h=-f*u+i*s,l=c*u-o*s,v=r*M+a*h+e*l;if(!v)return null;return v=1/v,t[0]=M*v,t[1]=(-f*a+e*c)*v,t[2]=(i*a-e*o)*v,t[3]=h*v,t[4]=(f*r-e*s)*v,t[5]=(-i*r+e*u)*v,t[6]=l*v,t[7]=(-c*r+a*s)*v,t[8]=(o*r-a*u)*v,t},n.adjoint=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=n[4],i=n[5],s=n[6],c=n[7],f=n[8];return t[0]=o*f-i*c,t[1]=e*c-a*f,t[2]=a*i-e*o,t[3]=i*s-u*f,t[4]=r*f-e*s,t[5]=e*u-r*i,t[6]=u*c-o*s,t[7]=a*s-r*c,t[8]=r*o-a*u,t},n.determinant=function(t){var n=t[0],r=t[1],a=t[2],e=t[3],u=t[4],o=t[5],i=t[6],s=t[7],c=t[8];return n*(c*u-o*s)+r*(-c*e+o*i)+a*(s*e-u*i)},n.multiply=e,n.translate=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],s=n[5],c=n[6],f=n[7],M=n[8],h=r[0],l=r[1];return t[0]=a,t[1]=e,t[2]=u,t[3]=o,t[4]=i,t[5]=s,t[6]=h*a+l*o+c,t[7]=h*e+l*i+f,t[8]=h*u+l*s+M,t},n.rotate=function(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],s=n[5],c=n[6],f=n[7],M=n[8],h=Math.sin(r),l=Math.cos(r);return t[0]=l*a+h*o,t[1]=l*e+h*i,t[2]=l*u+h*s,t[3]=l*o-h*a,t[4]=l*i-h*e,t[5]=l*s-h*u,t[6]=c,t[7]=f,t[8]=M,t},n.scale=function(t,n,r){var a=r[0],e=r[1];return t[0]=a*n[0],t[1]=a*n[1],t[2]=a*n[2],t[3]=e*n[3],t[4]=e*n[4],t[5]=e*n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t},n.fromTranslation=function(t,n){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=n[0],t[7]=n[1],t[8]=1,t},n.fromRotation=function(t,n){var r=Math.sin(n),a=Math.cos(n);return t[0]=a,t[1]=r,t[2]=0,t[3]=-r,t[4]=a,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},n.fromScaling=function(t,n){return t[0]=n[0],t[1]=0,t[2]=0,t[3]=0,t[4]=n[1],t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},n.fromMat2d=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=0,t[3]=n[2],t[4]=n[3],t[5]=0,t[6]=n[4],t[7]=n[5],t[8]=1,t},n.fromQuat=function(t,n){var r=n[0],a=n[1],e=n[2],u=n[3],o=r+r,i=a+a,s=e+e,c=r*o,f=a*o,M=a*i,h=e*o,l=e*i,v=e*s,d=u*o,b=u*i,m=u*s;return t[0]=1-M-v,t[3]=f-m,t[6]=h+b,t[1]=f+m,t[4]=1-c-v,t[7]=l-d,t[2]=h-b,t[5]=l+d,t[8]=1-c-M,t},n.normalFromMat4=function(t,n){var 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t[0]=n[0]+r[0]*a,t[1]=n[1]+r[1]*a,t[2]=n[2]+r[2]*a,t[3]=n[3]+r[3]*a,t[4]=n[4]+r[4]*a,t[5]=n[5]+r[5]*a,t},n.exactEquals=function(t,n){return t[0]===n[0]&&t[1]===n[1]&&t[2]===n[2]&&t[3]===n[3]&&t[4]===n[4]&&t[5]===n[5]},n.equals=function(t,n){var r=t[0],e=t[1],u=t[2],o=t[3],i=t[4],s=t[5],c=n[0],f=n[1],M=n[2],h=n[3],l=n[4],v=n[5];return Math.abs(r-c)<=a.EPSILON*Math.max(1,Math.abs(r),Math.abs(c))&&Math.abs(e-f)<=a.EPSILON*Math.max(1,Math.abs(e),Math.abs(f))&&Math.abs(u-M)<=a.EPSILON*Math.max(1,Math.abs(u),Math.abs(M))&&Math.abs(o-h)<=a.EPSILON*Math.max(1,Math.abs(o),Math.abs(h))&&Math.abs(i-l)<=a.EPSILON*Math.max(1,Math.abs(i),Math.abs(l))&&Math.abs(s-v)<=a.EPSILON*Math.max(1,Math.abs(s),Math.abs(v))};var a=function(t){if(t&&t.__esModule)return t;var n={};if(null!=t)for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(n[r]=t[r]);return n.default=t,n}(r(0));function e(t,n,r){var a=n[0],e=n[1],u=n[2],o=n[3],i=n[4],s=n[5],c=r[0],f=r[1],M=r[2],h=r[3],l=r[4],v=r[5];return t[0]=a*c+u*f,t[1]=e*c+o*f,t[2]=a*M+u*h,t[3]=e*M+o*h,t[4]=a*l+u*v+i,t[5]=e*l+o*v+s,t}function u(t,n,r){return t[0]=n[0]-r[0],t[1]=n[1]-r[1],t[2]=n[2]-r[2],t[3]=n[3]-r[3],t[4]=n[4]-r[4],t[5]=n[5]-r[5],t}n.mul=e,n.sub=u},function(t,n,r){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),n.sub=n.mul=void 0,n.create=function(){var t=new a.ARRAY_TYPE(4);a.ARRAY_TYPE!=Float32Array&&(t[1]=0,t[2]=0);return t[0]=1,t[3]=1,t},n.clone=function(t){var n=new a.ARRAY_TYPE(4);return n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n},n.copy=function(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t},n.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=1,t},n.fromValues=function(t,n,r,e){var u=new a.ARRAY_TYPE(4);return u[0]=t,u[1]=n,u[2]=r,u[3]=e,u},n.set=function(t,n,r,a,e){return t[0]=n,t[1]=r,t[2]=a,t[3]=e,t},n.transpose=function(t,n){if(t===n){var r=n[1];t[1]=n[2],t[2]=r}else t[0]=n[0],t[1]=n[2],t[2]=n[1],t[3]=n[3];return t},n.invert=function(t,n){var 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t[0]=a*i+u*s,t[1]=e*i+o*s,t[2]=a*c+u*f,t[3]=e*c+o*f,t}function u(t,n,r){return t[0]=n[0]-r[0],t[1]=n[1]-r[1],t[2]=n[2]-r[2],t[3]=n[3]-r[3],t}n.mul=e,n.sub=u},function(t,n,r){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),n.vec4=n.vec3=n.vec2=n.quat2=n.quat=n.mat4=n.mat3=n.mat2d=n.mat2=n.glMatrix=void 0;var a=l(r(0)),e=l(r(9)),u=l(r(8)),o=l(r(5)),i=l(r(4)),s=l(r(3)),c=l(r(7)),f=l(r(6)),M=l(r(2)),h=l(r(1));function l(t){if(t&&t.__esModule)return t;var n={};if(null!=t)for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(n[r]=t[r]);return n.default=t,n}n.glMatrix=a,n.mat2=e,n.mat2d=u,n.mat3=o,n.mat4=i,n.quat=s,n.quat2=c,n.vec2=f,n.vec3=M,n.vec4=h}])}); diff --git a/diheap/index.html b/diheap/index.html new file mode 100644 index 0000000..8d0bc48 --- /dev/null +++ b/diheap/index.html @@ -0,0 +1,85 @@ + + + + Drop-in Heap + + + + +
+

Drop-in Heap

+
+ + + + + +
+

Purpose

+

+ diheap was designed for the Modit Operating System. Therefore, it was created with the assumption that the linked libraries have direct access to memory and has no other dynamic allocation scheme. + Because of these constraints, the heap has an initial capacity as defined by the user through the "heap_create" function. To expand the heap, the user has to allocate the memory following it's bounds. +

+

Design

+

+ A vast majority of the technical descriptions of how the heap works are in the header file. see heap.h for more details. +

+ diheap is a thread-unsafe double linked-list bucket heap allocator. It was written to allow for respectably fast variable size object allocations without external memory regions. + The heap information is stored in a single heap struct, which is created through heap_create. +

+ When heap_create is called, the library creates a struct called a "crate", which stores the buckets used for heap allocation. Each crate is 4KiB in size, and can store an arbitrary ammount of buckets. + When the crate is out of buckets, another crate is appended to the last allocation and is linked to the previous crate. +

+ Buckets act as both a pointer to allocated memory and a node in a doubly linked list. + Buckets store their neighbors, the address, size, and if the bucket is occupied. + The elements buckets store allows for checking the status of an arbitrary ammount of neighbors from any point in the linked list. + Buckets that don't have a memory address assigned to them are added to a free list, which lets the heap allocate more memory for itself. + When the freelist is drained, a new crate is created at the end of the address space and the new buckets are added to the freelist. +

+

API

+

diheap is designed to "drop in" to any project. I designed the interface to be independent of the system and operate without many quality of life features like dynamic memory and reference counting.

+ + +

int heap_create(struct heap *heap, uintptr_t at, size_t len);

+

Populates the heap with the initial crate and bucket lists. Fills the fields in the provided heap object with the bucket lists and usage information.

+

heap

Pointer to object defined at compile time.


+

at

Address allocated for heap to operate in


+

len

Size of memory allocated for heap to operate in. Must be larger than MODIT_HEAP_CRATE_SIZE


+

return

Success code. Anything that is not zero should be treated as an error code.




+ + +

void heap_resize(struct heap *heap, size_t newlen);

+

Marks the space appended by newlen as usable inside of the passed heap.

+

heap

Pointer to heap object in which to resize.


+

newlen

Size of memory appended to the heap allocation space. Because the heap cannot be relocated, this is the only way to expand it.




+ + +

void *heap_alloc(struct heap *heap, size_t size);

+

Looks for and assigns the best fitting empty block in heap memory. If the block is too large, the heap splits the block into a perfectly sized bucket and a spare bucket. The heap returns the perfectly sized bucket if possible.

+

heap

Pointer to heap object in which to make the allocation


+

size

Size of memory allocated in heap.


+

return

Pointer to memory assigned by heap. If the heap has run out of memory, function returns NULL




+ + +

void heap_free(struct heap *heap, void *ptr);

+

Looks for the bucket corresponding to the passed pointer and clears the taken flag bit. When two buckets are adjacent and free, they are merged.

+

heap

Pointer to heap object in which to make the allocation


+

size

Size of memory allocated in heap.


+

return

Pointer to memory assigned by heap. If the heap has run out of memory, function returns NULL

+ +

Building

+

diheap can be built as either a static or linked library

+

NOTE: build instructions are written assuming linux with gcc

+
+

diheap is built using a makefile following GNU Make specifications. To build the library, simply call

make

+

By default, the makefile builds a shared library without debugging symbols. This can be changed with the following build flags:

+

SHARED

Defines if the makefile should build a shared library.

default: 1


+

STATIC

Defines if the makefile should build a static library.

default: 0


+

TEST

Forces the makefile to build a shared library and test program. Said program automatically runs.

default: 0

+
+

+ LICENSE: MIT (c) 2021 Jon Santmyer (jon@jonsantmyer.com) +

+
+ + diff --git a/index.html b/index.html index ca587ad..dd710be 100644 --- a/index.html +++ b/index.html @@ -6,23 +6,70 @@ -
-
-

Jon Santmyer's Website

-

A place where I put links to things I find interesting / notable

- git.jonsantmyer.com - searx.jonsantmyer.com -
- -
-

There won't really be any physical media here because storage is expensive. Maybe torrent links...

+
+

Jon Santmyer's Website

+
+ + + +
+

+ I don't store cookies or overuse javascript. + I do this because I believe in tailored web design and hate over-engineered websites. + If you want to make your own website I emplore you to avoid javascript and cookies as much as possible. + Learn HTML and CSS. + Don't use template creators. + Make something yourself and don't be too lazy to create something unique. +

- I use - - Artix - on my main system and laptop + This site is designed to be simple and a love letter to early UI design. + I respect your intelligence and don't put flashy garbage on your screen.

+
+

+ I use + + Artix + on my main system and laptop +

+
+ +
diff --git a/style.css b/style.css index 92f050e..85cfd06 100644 --- a/style.css +++ b/style.css @@ -10,25 +10,76 @@ body { padding: 5px; } -.link-button { +.page-body { + background-color: #CCCCCC; + + border: 1px solid black; + padding: 0px; + margin: 0px; +} + +.page-body-border { + display: inline-block; + background-color: #CCCCCC; + border: 1px solid black; + padding: 3px; + margin: 5% 10% 0% 10%; +} + +.page-body-top { + background-color: #FFFFFF; + border-bottom: 1px solid black; + margin: 0px; + padding: 5px 2px 0px 2px; + text-align: center; +} + +.page-body-content { display: inline-block; + background-color: #FFFFFF; + padding: 5px; + margin: 0px; +} + +.page-body-buttons { + background-color: #FFFFFF; + table-layout: fixed; + float: right; + border-spacing: 0px; + border-collapse: separate; +} + +.link-button { + display: block; background-color: #DDDDDD; color: #000000; - border: outset; + border: outset 3px #FFFFFF; + padding: 10px 15px; + margin: 0px; + text-align: center; text-decoration: none; font-size: 16px; - margin: 4px 2px; cursor: pointer; } -.page-body { - display: inline-block; +.link-button:active { background-color: #CCCCCC; + border: inset 3px #FFFFFF; +} + +.link-button-border { + background-color: #000000; + border: solid 2px #000000; + + margin: 4px 2px; + padding: 0px; +} - border: solid 5px #DDDDDD; - margin: 5% 10% 5% 10%; - padding: 25px 0px 25px 0px; - width: 80%; +.text-inset { + display: block; + border: inset 2px #FFFFFF; + padding: 2px; + margin: 5px; } -- cgit v1.2.1