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authorJon Santmyer <jon@jonsantmyer.com>2026-05-10 13:29:56 -0400
committerJon Santmyer <jon@jonsantmyer.com>2026-05-10 13:29:56 -0400
commit7f63ec5c10eb7e8dd4edaabd1a6a437328911d39 (patch)
tree36bd3d75ebc0c25256413c21a7cb28c9296953f5 /assets/shaders/tacmap/body.wgsl
parentc9041e2e6fe59d6127bb1085b874e8e3cda8000e (diff)
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fleets
Diffstat (limited to 'assets/shaders/tacmap/body.wgsl')
-rw-r--r--assets/shaders/tacmap/body.wgsl51
1 files changed, 23 insertions, 28 deletions
diff --git a/assets/shaders/tacmap/body.wgsl b/assets/shaders/tacmap/body.wgsl
index 0cfd5f9..9e6419e 100644
--- a/assets/shaders/tacmap/body.wgsl
+++ b/assets/shaders/tacmap/body.wgsl
@@ -7,7 +7,6 @@ struct InstanceInput {
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) local_position: vec3<f32>,
- @location(1) distance: f32
};
struct CameraUniform {
@@ -40,46 +39,42 @@ fn vs_main(
let model = QUAD_VERTICES[index];
var view = camera.view;
- //Billboard the circle
- let camera_right = vec3<f32>(view[0][0], view[1][0], view[2][0]);
- let camera_up = vec3<f32>(view[0][1], view[1][1], view[2][1]);
- let model_pos = camera_right * model.x +
- camera_up * model.y;
+ out.local_position = model;
let min_size = 0.025;
+ let real_radius = max(min_size / 2.0, instance.radius * camera.scale);
//Scale the world around the camera scale and translate about the camera's
//absolute (/target) position
let relative_pos = instance.position;
- let origin_pos = instance.origin - camera.abs_pos;
-
- /*if all(relative_pos != origin_pos) {
- if length(relative_pos) < 0.01 / camera.scale {
- if length(relative_pos) != 0.0 {
- out.clip_position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
- return out;
- }
- }
- }*/
-
- let instance_pos = (relative_pos + origin_pos - camera.rel_pos) * camera.scale;
+ let origin_pos = instance.origin - camera.abs_pos - camera.rel_pos;
let view_proj = camera.proj * view;
- let center_view_pos = view_proj * vec4<f32>(instance_pos, 1.0);
- let vertex_view_pos = view_proj * vec4<f32>(instance_pos + (model_pos * instance.radius * camera.scale), 1.0);
+ let origin_vp_pos = view_proj * vec4<f32>(origin_pos * camera.scale, 1.0);
+ let offset_vp = view_proj * vec4<f32>(relative_pos * camera.scale, 0.0);
+ let center_vp_pos = origin_vp_pos + offset_vp;
+
+ let offset_ndc = offset_vp.xy / origin_vp_pos.w;
+
+ if (length(offset_ndc) < 2.0 * min_size){
+ if all(offset_vp != vec4<f32>(0.0)) {
+ out.clip_position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
+ return out;
+ }
+ }
+
+ let model_proj = camera.proj * vec4<f32>(model.xy, 0.0, 0.0);
+ let vertex_vp_pos = center_vp_pos + vec4<f32>(model_proj.xy * instance.radius * camera.scale, 0.0, 0.0);
- let vertex_dist = length(vertex_view_pos - center_view_pos) / center_view_pos.w;
+ let vertex_dist = length(vertex_vp_pos - center_vp_pos) / center_vp_pos.w;
if vertex_dist < min_size {
- out.clip_position = center_view_pos / center_view_pos.w;
- out.clip_position += camera.proj * vec4<f32>(model.xy * (min_size / 2.0), 0.0, 0.0);
+ out.clip_position = center_vp_pos / center_vp_pos.w;
+ out.clip_position += model_proj * (min_size / 2.0);
}else{
- out.clip_position = vertex_view_pos;
+ out.clip_position = vertex_vp_pos;
}
- out.local_position = model;
- out.distance = length(instance_pos);
-
return out;
}
@@ -91,6 +86,6 @@ fn fs_main(in: VertexOutput
if point_dist > 1.0 {
alpha = 0.0;
}
- let color = vec3<f32>(1.0, 1.0, 1.0) / clamp(in.distance, 1.0, 1.5);
+ let color = vec3<f32>(1.0);
return vec4<f32>(color, alpha);
}