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| author | Jon Santmyer <jon@jonsantmyer.com> | 2026-05-10 13:29:56 -0400 |
|---|---|---|
| committer | Jon Santmyer <jon@jonsantmyer.com> | 2026-05-10 13:29:56 -0400 |
| commit | 7f63ec5c10eb7e8dd4edaabd1a6a437328911d39 (patch) | |
| tree | 36bd3d75ebc0c25256413c21a7cb28c9296953f5 /assets/shaders/tacmap/body.wgsl | |
| parent | c9041e2e6fe59d6127bb1085b874e8e3cda8000e (diff) | |
| download | systemic4x-7f63ec5c10eb7e8dd4edaabd1a6a437328911d39.tar.gz systemic4x-7f63ec5c10eb7e8dd4edaabd1a6a437328911d39.tar.bz2 systemic4x-7f63ec5c10eb7e8dd4edaabd1a6a437328911d39.zip | |
fleets
Diffstat (limited to 'assets/shaders/tacmap/body.wgsl')
| -rw-r--r-- | assets/shaders/tacmap/body.wgsl | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/assets/shaders/tacmap/body.wgsl b/assets/shaders/tacmap/body.wgsl index 0cfd5f9..9e6419e 100644 --- a/assets/shaders/tacmap/body.wgsl +++ b/assets/shaders/tacmap/body.wgsl @@ -7,7 +7,6 @@ struct InstanceInput { struct VertexOutput { @builtin(position) clip_position: vec4<f32>, @location(0) local_position: vec3<f32>, - @location(1) distance: f32 }; struct CameraUniform { @@ -40,46 +39,42 @@ fn vs_main( let model = QUAD_VERTICES[index]; var view = camera.view; - //Billboard the circle - let camera_right = vec3<f32>(view[0][0], view[1][0], view[2][0]); - let camera_up = vec3<f32>(view[0][1], view[1][1], view[2][1]); - let model_pos = camera_right * model.x + - camera_up * model.y; + out.local_position = model; let min_size = 0.025; + let real_radius = max(min_size / 2.0, instance.radius * camera.scale); //Scale the world around the camera scale and translate about the camera's //absolute (/target) position let relative_pos = instance.position; - let origin_pos = instance.origin - camera.abs_pos; - - /*if all(relative_pos != origin_pos) { - if length(relative_pos) < 0.01 / camera.scale { - if length(relative_pos) != 0.0 { - out.clip_position = vec4<f32>(0.0, 0.0, 0.0, 1.0); - return out; - } - } - }*/ - - let instance_pos = (relative_pos + origin_pos - camera.rel_pos) * camera.scale; + let origin_pos = instance.origin - camera.abs_pos - camera.rel_pos; let view_proj = camera.proj * view; - let center_view_pos = view_proj * vec4<f32>(instance_pos, 1.0); - let vertex_view_pos = view_proj * vec4<f32>(instance_pos + (model_pos * instance.radius * camera.scale), 1.0); + let origin_vp_pos = view_proj * vec4<f32>(origin_pos * camera.scale, 1.0); + let offset_vp = view_proj * vec4<f32>(relative_pos * camera.scale, 0.0); + let center_vp_pos = origin_vp_pos + offset_vp; + + let offset_ndc = offset_vp.xy / origin_vp_pos.w; + + if (length(offset_ndc) < 2.0 * min_size){ + if all(offset_vp != vec4<f32>(0.0)) { + out.clip_position = vec4<f32>(0.0, 0.0, 0.0, 1.0); + return out; + } + } + + let model_proj = camera.proj * vec4<f32>(model.xy, 0.0, 0.0); + let vertex_vp_pos = center_vp_pos + vec4<f32>(model_proj.xy * instance.radius * camera.scale, 0.0, 0.0); - let vertex_dist = length(vertex_view_pos - center_view_pos) / center_view_pos.w; + let vertex_dist = length(vertex_vp_pos - center_vp_pos) / center_vp_pos.w; if vertex_dist < min_size { - out.clip_position = center_view_pos / center_view_pos.w; - out.clip_position += camera.proj * vec4<f32>(model.xy * (min_size / 2.0), 0.0, 0.0); + out.clip_position = center_vp_pos / center_vp_pos.w; + out.clip_position += model_proj * (min_size / 2.0); }else{ - out.clip_position = vertex_view_pos; + out.clip_position = vertex_vp_pos; } - out.local_position = model; - out.distance = length(instance_pos); - return out; } @@ -91,6 +86,6 @@ fn fs_main(in: VertexOutput if point_dist > 1.0 { alpha = 0.0; } - let color = vec3<f32>(1.0, 1.0, 1.0) / clamp(in.distance, 1.0, 1.5); + let color = vec3<f32>(1.0); return vec4<f32>(color, alpha); } |
