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| author | Jon Santmyer <jon@jonsantmyer.com> | 2026-05-07 10:12:11 -0400 |
|---|---|---|
| committer | Jon Santmyer <jon@jonsantmyer.com> | 2026-05-07 10:12:11 -0400 |
| commit | c9041e2e6fe59d6127bb1085b874e8e3cda8000e (patch) | |
| tree | c339cf86b88743b1c74707f6d714b1a0950c43ff /assets/shaders/tacmap/grid.wgsl | |
| parent | c1adf64c1aaecd5a2b9d532d707ef35971f1aa18 (diff) | |
| download | systemic4x-c9041e2e6fe59d6127bb1085b874e8e3cda8000e.tar.gz systemic4x-c9041e2e6fe59d6127bb1085b874e8e3cda8000e.tar.bz2 systemic4x-c9041e2e6fe59d6127bb1085b874e8e3cda8000e.zip | |
more intense position-relative rendering to fix some precision problems
Diffstat (limited to 'assets/shaders/tacmap/grid.wgsl')
| -rw-r--r-- | assets/shaders/tacmap/grid.wgsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/tacmap/grid.wgsl b/assets/shaders/tacmap/grid.wgsl index 822e957..1d2c4dc 100644 --- a/assets/shaders/tacmap/grid.wgsl +++ b/assets/shaders/tacmap/grid.wgsl @@ -7,7 +7,8 @@ struct VertexOutput { struct CameraUniform { view: mat4x4<f32>, proj: mat4x4<f32>, - pos: vec3<f32>, + abs_pos: vec3<f32>, + rel_pos: vec3<f32>, scale: f32 }; |
