blob: 235481d6f6d9d955fe98fcf31393db0b3758343b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
pub mod topbar;
pub mod bodies_window;
pub mod fleet_window;
use std::{borrow::Borrow, cell::RefCell};
use crate::GameState;
use crate::eguictx::EguiCtx;
use crate::solar_system::body::BodyId;
use crate::ui::bodies_window::BodiesWindowState;
use crate::ui::fleet_window::FleetWindowState;
use crate::ui::topbar::TopBarState;
#[derive(Default, Clone)]
pub struct State
{
pub camera_target: Option<BodyId>,
pub topbar_sate: TopBarState,
pub bodies_window: BodiesWindowState,
pub fleet_window: FleetWindowState
}
impl State
{
pub fn render(
&mut self,
game_state: &RefCell<GameState>,
eguictx: &EguiCtx)
{
let mut game_state = game_state.borrow_mut();
let topbar_action = TopBarState::render(
&mut self.topbar_sate,
&game_state,
eguictx);
if let Some(by) = topbar_action.advance_tick {
game_state.timeman_mut().advance(by)
}
let current_system = match self.topbar_sate.current_system {
Some(id) => &game_state.solar_systems()[id],
None => return
};
if self.topbar_sate.bodies_window_visible {
let bodies_window_action =
self.bodies_window.render(current_system, eguictx);
if bodies_window_action.focus_body.is_some() {
self.camera_target = bodies_window_action.focus_body;
}
}
if self.topbar_sate.fleet_window_visible {
let fleet_window_action =
self.fleet_window.render(game_state.borrow(), eguictx);
}
}
}
|